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LUT interpolation should be remembered per playback engine

Community Expert ,
Dec 17, 2024 Dec 17, 2024

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Hey,

 

Sometimes in a project After Effects may randomly decide that the GPU cannot handle things and switches it's playback engine to Software/CPU. This forces the LUT interpolation to be reverted to Trilinear. When changing the playback engine back to Mercury GPU the LUT interpolation remains Trilinear and this is far from ideal for projects that rely on it.

 

Hope to see this being adressed in a future update.

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Compositing and VFX , UI and UX , Workflow

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