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January 26, 2018
Answered

Change views mid-movie?

  • January 26, 2018
  • 2 replies
  • 433 views

Hello, I am new to after effects and am a bit out of my comfort zone with this program. I am wanting to do an orbit effect, but the 3d camera gives the scene too much perspective. Preferably, I would like to keep it as close to orthographic at all times. My first question, is it possible to orbit between two orthographic views (Front to Right), or secondly, is it possible to switch to the camera when I am ready to orbit and then switch back to an orthographic view when the movement is finished? Any info would be much appreciated!

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Correct answer Dave_LaRonde

The only way to get something that even comes close to orthographic is to move the camera was back and use a much longer lens.

2 replies

Mylenium
Legend
January 26, 2018

What Dave said. Views are views and AE has no orthogonal render cameras. You can only fake it. Some scripts on AEScripts com might help with faking those orthographic projections.

Mylenium

Mike_Abbott
Legend
January 26, 2018

A couple of practical tips:

An easy way to orbit the camera:

Create a one-node camera.

Create a null. Make it 3D. Position it at the location of your target object.

Parent camera to null. Rotate null for camera orbit.

Changing cameras:

Create as many cameras (camera layers) as you need.

Trim the camera layers in time, so as one ends (the layer out point), other begins (layer in point).

If your Comp view is set to 'Active camera' (menu at bottom of Comp window) the view will switch from camera to camera as time passes.

Community Expert
January 26, 2018

If you want to simulate an orthographic camera it's going to be a lot easier to arrange your set pieces on a 3D stage and then move the stage than it is going to be to move the camera. You do that by parenting all of the set pieces (layers) to a 3D null at comp center (half the comp width, half the comp height, and zero). Then create a new camera with NO depth of field and an angle of view of about 10º will get you fairly close, but it is still not orthographic. At 10º angle of view, you will start running into some fairly serious intersection edge problems. as seen here:

The only important properties not shown are the X and Y rotation values of the cube side layers. The sides are created by rotating two of the layers on the Y axis, one by 90º and the other by 270º. The other sides are moved into position by rotating them on the x-axis in increments of 90º to complete the cube. Because the layers are 1000 X 1000 pixels and the Z anchor point is offset by precisely 500 the edges are perfectly aligned on the pixel grid. That's the easiest way as I know to create a perfect cube from solid layers in AE.

If you create your Cubes in C4D lite and use Cineware you won't end up with the edge problem and can get away with a camera angle of view at 1º.  With an angle of view that small and the camera that far away from comp center it is much easier to animate the stage than it is the camera and you will be dealing with numbers that are easier to manage.

It still won't be true ortho, like the Front view in the sample, but it will be close.

If you want to do this the easy way just go to Blender.org, download a copy of blender and choose an orthographic camera. Spend an hour or so learning how to build 3D models in Blender and texture them, then animate your move there. It will be a lot easier in the long run.

Dave_LaRonde
Dave_LaRondeCorrect answer
Inspiring
January 26, 2018

The only way to get something that even comes close to orthographic is to move the camera was back and use a much longer lens.