Helix in 3D? Circle turned and reveal depth... Actually, it's a Slinky™
Hey there, I'm trying to make a science-y looking animation. i would like to have a dot that's traversing a circle, and then move the camera 90" and show off that it's in fact a helix when you change the perspective. Basically I just want to create a Slinky™.
I tried doing this by tracing a circle and then adding a time element to the path, and that didn't really go anywhere because I couldn't carry the time into z while using a 2D circle.
Next, I used an extruded circle with a convex bevel moving in a circle. Then I added an echo, hoping it would leave 3D echoes of the 3D sphere object. When i turned the camera though, it disappears because the echo only renders in 2D. In this attempt, I was using [sin(time), cos(time), time*100] to trace the helical motion which worked great. I just could get a trail or echo to flow the point through 3D space.
Anyone have any thoughts on how to make an effective helix / Slinky™ in After Effects (without purchasing a $999 add-on program)?
