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jcalcina
Inspiring
August 6, 2018
Question

How can I refine my AE animation?

  • August 6, 2018
  • 5 replies
  • 1269 views

Just learning here. I want the fish to move more realistically.

Currently I'm changing the rotate value along the path, and using the wiggle expression.

Is squash and stretch the direction to go? What other expression would work? Thanks.

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    5 replies

    jcalcina
    jcalcinaAuthor
    Inspiring
    August 13, 2018

    Just what I needed, thank you

    jcalcina
    jcalcinaAuthor
    Inspiring
    August 11, 2018

    So I ended up using both methods on the purple fish, applying the Wave Warp in the precomp, using the loop on the mesh in the main comp. Being a grouper I was going for a subtle effect, but what an amazing program.

    P.M.B
    Legend
    August 13, 2018

    It turned out great.  I like the 3/4 view of the fish.

    ~Gutterfish
    Community Expert
    August 7, 2018

    The Gutterfish option is great, but here is another option, applying an eXpression. Either of the two options serves you.

    Byron.
    jcalcina
    jcalcinaAuthor
    Inspiring
    August 13, 2018

    How would I add a loop to the below scenario? I looked around but haven't found an answer.

    Many thanks

    Community Expert
    August 13, 2018

    You must activate this first Layer Switch and some options appear in the timeline...

    Then you add the eXpression...

    Regards!

    Byron.
    P.M.B
    Legend
    August 7, 2018

    Is the camera meant to be looking down from above or is it meant to be underwater with the fish.

    The background looks like it's looking down from above but the fish is in profile.

    If the camera is meant to be underwater with the fish then the overall path of the movement is unnatural.

    There would not be so much movement in Y.   Fish tend to swim at pretty consistent depth.  Occasionally they ascend or descend drastically but not that often.

    So those are the first two reasons it looks unnatural.  Third, is that any wiggling it's doing would be happening in Z, not Y..

    In other words the wiggle would be toward and away from the camera, not up and down.

    So if we are supposed to be underwater with the fish I would nix all the up and down movement entirely.

    Make the fish 3D and have it orient along a path with a very subtle zdepth variation.

    If the shot were from above (which is what it looks like) of course you would need a different fish drawing but the animation would much simpler because you could just add a subtle wave warp.

    What you should do study some reference.  Watch some videos of fish swimming.

    ~Gutterfish
    jcalcina
    jcalcinaAuthor
    Inspiring
    August 7, 2018

    Yes, from above. Thanks for your advice, can't wait to check it out.

    P.M.B
    Legend
    August 7, 2018

    So I made a quick example.

    I precompose the fish shape (or image) and apply the wave warp inside the precomp.

    Then in the main comp just copy the path information to the fishComp's position & apply Auto Orient

    Of course you might actually want a top down view with the fish in profile for stylistic or conceptual reasons.

    ~Gutterfish
    Inspiring
    August 7, 2018

    I'm not very professional with After Effects, but I think that a "oscillating" or "waving" path can be more natural. A fish normally do a "wave" path along the water. See if you can draw a "wave" INTO YOUR path (with pen tool). If you do not know what I'm refer, you can see this screenshot:

    I'm believe this path can be more reallistic.
    See this tutorial if you don't know how to apply this path to the fish (remember turn on the "auto orient" function"):

    After Effects TEXT l OBJECT FOLLOW PATH and auto orient - YouTube

    NOTE 1: You don't need to "Trim paths" or doing something similar, because we don't need to see the path of the fish.
    NOTE 2: You can change the duration of the animation selecting all keyframes in the "Position" property and pressing "ALT" (Win) or "OPTION" (Mac) key and arranging the last keyframe to the necessary time.

    Sorry if my english isn't very good. I hope you can understand.

    jcalcina
    jcalcinaAuthor
    Inspiring
    August 7, 2018

    Thank you, good advice