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Participant
December 16, 2018
Answered

Recreating Smoke

  • December 16, 2018
  • 1 reply
  • 641 views

I'm working on a gift for a friend and I've run into a problem recreating the effect of the smoke flowing out of the cylinders in this screenshot (ignore the embers and surrounding smoke): https://gyazo.com/758d889a4fcb4a47b6ceffa0a8aceeb1

I have access to Particular but I'm a beginner with it. I've used motion pathing to emulate the shape as here:
Screen capture - 24c8e2b472d966012f907b4313d4f32b - Gyazo

...but it obviously isn't close. I haven't been able to recreate those small distortions in the smoke, and I haven't found any tutorials that could help me. I've also tried looking for suitable stock effects, but I couldn't find anything exact.

I've thought of either using multiple Particular emitters or using a displacement map to simulate the movement of the smoke based on the original image, but neither of those attempts has been successful either. If someone with more experience with Particular could guide me toward recreating the effect (or if luck permits tell me how to recreate it exactly) I'd greatly appreciate it

This topic has been closed for replies.
Correct answer Rick Gerard

I would strongly suggest that you go to the Red Giant site and dive into the tutorials for Particular. It's almost impossible to figure it out without doing some serious homework. It would be hard to give you settings on the forum that would work for your application and there are so many variables that your best bet is to educate yourself on the proper techniques. The Red Giant site is the best resource for that.

It is also so easy to drag screenshots to this forum or use the tools to link to an image on the web that we would appreciate it if you just include images in your posts. It's less work than posing on another site and creating a link.

1 reply

P.M.B
Legend
December 17, 2018

Thin Smoke 20 - 90s - 4k res - FREE STOCK FOOTAGE on Vimeo

I suggest using or paying for stock footage.

Realistic smoke is essentially a liquid simulation and very difficult to achieve even with proper liquid sim software and all but impossible inside AE.

Apparently the new Trapcode particle sims are boasting liquid simulation but I haven't tried it and can't tell you anything about it.

~Gutterfish
Legend
December 17, 2018

With Particular it's easy to create wisps of smoke (match, candle, cigarette) - see https://www.youtube.com/watch?v=LDXD6j0760Y

Big clouds of smoke (fire, explosions, etc) are much tougher, that's where 3D fluid simulations come into play.

P.M.B
Legend
December 17, 2018

Oh yah.  I've actually seen that tutorial before.  It's a great one.  Thanks

~Gutterfish