Removing fill after applying stroke
I have a C4D render PNG sequence comprising of Gradient colours. I want to make a duplicate it so that i can make it transparent and animate its stroke by increasing its scale. How can i do it. Until now i have done following things:
I have decolourise it to one white colour and tried to key that but that results in irregular stroke.
I have make it gradient colour and tried to zero its opacity but the stroke changes along with it.
Any solutions?
