Single-Frame Opacity Changes Don't Render
I have a comp with a layer that has opacity at 100% except for a few frames where it is set to 0%. There are three keyframes for each dip to zero: 100% at the frame before, 0% at the frame and 100% at the frame after. When I render within After Effects it works as expected: the layer drops out for the frames where the opacity is 0%.
However, when I render the comp the output file shows that the layer opacity skips over the 0% keyframes, so it remains at 100% all the time.
How do I fix this problem?
Thanks,
rgames