Try to get Light Sweep to "override" lighting
I have character made up of various cutout parts, turned into 3D so I can light it. I am using cc Light Sweep to create a flickering effect on each body layer in the comp to create a light cast effect... it's working really well. (If I put Light Sweep on the whole comp, it detects the edge of the whole character as one outline, so I need to put it in each body part layer so the head has an edge that is separate from the arm etc)
However, when I then put that comp into my main comp and light the scene, the light layer "dims down" the effect of the flickering light non the character. Is there any way to have the Light Sweep effect not be effected by the light layer so that I can light the character in the scene with a dim light but still have the flickering lights be bright on the body?



