Skip to main content
Inspiring
April 30, 2018
Answered

Using Cinema 4d Lite Fracture

  • April 30, 2018
  • 1 reply
  • 3058 views

Hi -

I'm trying to figure out if you can use Cinema 4D Lite's fracture to pre-fracture objects (say a cube that has been made editable) into a 'multi-object' for use in Element 3D (by Video Copilot).  Thought I saw a tutorial about that but can't find it and might be mixing things up.

Thanks for any help.

    This topic has been closed for replies.
    Correct answer angie_taylor

    And to answer your question, no Fracture does not actually break up geometry. So external software will still see a cube, or nothing.

    1 reply

    angie_taylor
    Legend
    April 30, 2018

    You should be able to

    import most  Cinema 4D objects just as you would OBJs. But you must make sure to select the preference “Save Polygons for Melange” in the C4D prefs for this to work.

    reindeer4Author
    Inspiring
    May 2, 2018

    I have Melange for polygons and animation turned on. But I'm not getting any results / fracturing after I add a cube, convert to editable item, add Mograph Fracture, make the cube a child of the fracture (and have tried adding effector such as random or plane).

    Does Fracture actually break up the geometry? Or is Fracture just used to take multiple objects (like 6 cubes) and allow some randomization of color / position etc by using a Fracture Effector along with Random Effector?

    angie_taylor
    Legend
    May 2, 2018

    Not in front of C4D right now but off the top of my head you will need to make the object editable AFTER you have applied the effectors. It needs to be made into editable geometry before it can be understood as an object. With effectors its just an object with effects applied. External software will not understand those effects, only polygons. Does that make sense?