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AIR app crashes on startup in iPhone X iOS Simulator

Community Beginner ,
Oct 10, 2017 Oct 10, 2017

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Im trying to test the AIR app in the new iOS 11 simulator to see how it would look on the iPhone X screen, but the app crashes on startup without any logs or errors.

I tried using AIR 26 and AIR 27 but the result is the same.

I found this discussion https://forum.starling-framework.org/topic/air-xcode-9-ios-11-beta-the-good-the-bad-and-the-ugly where it says:

iOS 11 enforces x86_64 for simulator builds. AIR only produces i386 simulator builds. Therefore, you cannot run AIR projects in the Xcode 11.0 Simulator.

So it looks like Adobe AIR doesnt support it yet.

Any ideas for a hack or temporary solution to make it work?

Or when can we expect an AIR update?

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Engaged ,
Nov 20, 2017 Nov 20, 2017

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el111​

So these are the final names to be used?

Some of them seem to conflict with names for older devices listed here (up to iPhone 7+ and iPad pro).

Adobe AIR * Application icons

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Adobe Employee ,
Nov 20, 2017 Nov 20, 2017

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Hello Everyone,

Below is the list of launch images to be used with Adobe AIR applications:

Devices

Resolution  (pixels)

Launch image name

Orientation

iPhone

iPhone4(non-Retina)

640×960

Default~iphone.png

Portrait

iPhone 4,4s

640×960

Default@2x~iphone.png

Portrait

iPhone 5,5c,5s

640×1136

Default-568h@2x~iphone.png

Portrait

iPhone 6, 7, 8

750×1334

Default-375w-667h@2x~iphone.png

Portrait

iPhone 6+, 7+, 8+

1242×2208

Default-414w-736h@3x~iphone.png

Portrait

iPhone 6+, 7+, 8+

2208×1242

Default-Landscape-414w-736h@3x~iphone.png

Landscape

iPhone X

1125x2436

       Default-812h@3x~iphone.png

Portrait

iPhone X

2436x1125

       Default-Landscape-812h@3x~iphone.png

Landscape

iPad

iPad 1,2

768×1024

Default-Portrait~ipad.png

Portrait

iPad 1,2

768×1024

Default-PortraitUpsideDown~ipad.png

Upside down portrait

iPad 1,2

1024×768

Default-Landscape~ipad.png

Left landscape

iPad 1,2

1024×768

Default-LandscapeRight~ipad.png

Right landscape

iPad 3,Air

1536×2048

Default-Portrait@2x~ipad.png

Portrait

iPad 3,Air

1536×2048

Default-PortraitUpsideDown@2x~ipad.png

Upside down portrait

iPad 3,Air

2048×1536

Default-LandscapeLeft@2x~ipad.png

Left landscape

iPad 3,Air

2048×1536

Default-LandscapeRight@2x~ipad.png

Right landscape

iPad Pro

2048×2732

Default-Portrait@2x.png

Portrait

iPad Pro

2732×2048

Default-Landscape@2x.png

Landscape

Please let us know if you see any discrepancy in this.

Thanks,

Pravishti | Adobe AIR Engineering

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Engaged ,
Nov 21, 2017 Nov 21, 2017

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pravishtis​

Is there an image to be used for Ipad Pro 10.5" ?

It has a resolution of 1668x2224px

I did try Default-Portrait-834w-1112h@2x~ipad.png but I still get a Capabilities.screenResolutionX of 1536

https://tracker.adobe.com/#/view/AIR-4198511

Is there any connection with the above table to the UILaunchImages array in Info.plist now produced by AIR28 ?

I ask because for iPad Pro the image names are listed as IpadPro12inchPortrait.png and IpadPro12inchLandscape.png in the Info.plist

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Adobe Employee ,
Nov 21, 2017 Nov 21, 2017

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Hi,

For the issue "Is there an image to be used for Ipad Pro 10.5" ?

We are aware of this issue and working on it.

Thanks,

Ankit | Adobe AIR Engineering

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Participant ,
Dec 05, 2017 Dec 05, 2017

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I read for 10.5" iPad Pro use launch image name Default-Portrait-1112h@2x.png

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Engaged ,
Dec 06, 2017 Dec 06, 2017

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Tried that, doesn't work.

Adobe have already confirmed it's a known issue.

https://tracker.adobe.com/#/view/AIR-4198511

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Adobe Employee ,
Dec 06, 2017 Dec 06, 2017

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Hi,

https://tracker.adobe.com/#/view/AIR-4198511  is known to us. We are in process of fixing this. Please stay tuned.

Thanks,

Ankit | Adobe AIR Engineering

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Advocate ,
Dec 08, 2017 Dec 08, 2017

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Does anyone know if it is now possible to use jpg splashscreens instead of png with the new format? This would greatly reduce ipa file size.

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LEGEND ,
Dec 08, 2017 Dec 08, 2017

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Pretty sure they need to be PNG. I solved the IPA size by having a splash screen that is the average color of my main menu screen. The splash screen is only there for a brief moment, the overall effect is a bit like the main menu image faded in. The total file size for 9 splash screens is under 200k.

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Community Beginner ,
Dec 08, 2017 Dec 08, 2017

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rewb0rn  wrote

Does anyone know if it is now possible to use jpg splashscreens instead of png with the new format? This would greatly reduce ipa file size.

A few other tricks you can use:

* 8-bit PNGs use a lot less space, next best is 24-bit (you probably don't need or want an alpha channel).

* Tools like optipng and pngwolf can convert losslessly to PNGs that are usually smaller.

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Engaged ,
Dec 12, 2017 Dec 12, 2017

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The splash image for iPad Pro 10.5" is now fixed in Release 28.0.0.125

Default-Landscape-1112h@2x.png (2224x1668)

Default-Portrait-1112h@2x.png (1668x2224)

Many thanks !!

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Adobe Employee ,
Dec 12, 2017 Dec 12, 2017

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Hi all,

The issue for iPad Pro (10.5") launch images has been fixed in AIR 28. Please download the SDK from Download Adobe AIR SDK​. Specifications for launch images is available at: Launch Images on iOS with Adobe AIR​.

Thanks,

Pravishti | Adobe AIR Engineering

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Engaged ,
Nov 21, 2017 Nov 21, 2017

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pravishtis Thank you!, exactly what I needed!

So did I get it right that from iOS 11 onwards icons will not display without Assets.car?

Do we have to keep both ways, i.e. regular icons for iOS previous to 11 and Assets.car for 11 onwards?

Thank you!

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Explorer ,
Nov 21, 2017 Nov 21, 2017

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PippoApps​ Certainly seems that way from my testing today. I've got everything working nicely now apart from the bug with the stretching splash screen so I guess I'm just waiting on that now.

pravishtis​ Thanks for your help!

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Community Beginner ,
Nov 28, 2017 Nov 28, 2017

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The stretching launch image issue on iPhone X seems to be iOS switching to Default@2x~iphone.png after briefly displaying Default-812h@3x~iphone.png. I renamed the iPhone X image to Default@3x~iphone.png and used the following:

<dict>

  <key>UILaunchImageMinimumOSVersion</key>

  <string>7.0</string>

  <key>UILaunchImageName</key>

  <string>Default</string>

  <key>UILaunchImageOrientation</key>

  <string>Portrait</string>

  <key>UILaunchImageSize</key>

  <string>{320, 480}</string>

</dict>

<dict>

  <key>UILaunchImageMinimumOSVersion</key>

  <string>11.0</string>

  <key>UILaunchImageName</key>

  <string>Default</string>

  <key>UILaunchImageOrientation</key>

  <string>Portrait</string>

  <key>UILaunchImageSize</key>

  <string>{375, 812}</string>

</dict>

Another option that works is to rename Default@2x~iphone.png to something else, like Default-iPhone4.png and use that as the UILaunchImageName for [320, 480] devices. That should prevent iPhone X from choosing that image.

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Adobe Employee ,
Nov 28, 2017 Nov 28, 2017

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Hi,

Can you please check with latest AIR 28 Beta (Download Adobe AIR 28 Beta - Adobe Labs) and let us know if you face any issues.

Thanks,

Pravishti | Adobe AIR Engineering

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Community Beginner ,
Nov 29, 2017 Nov 29, 2017

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pravishtis  wrote

Can you please check with latest AIR 28 Beta (Download Adobe AIR 28 Beta - Adobe Labs) and let us know if you face any issues

Here are issues I've found so far with AIR 28.0.0.112:

1. UILaunchImages key value pairs from app.xml InfoAdditions are now ignored. Desired behavior: If UILaunchImages is defined in InfoAdditions, AIR SDK shouldn't add its own UILaunchImages section.

2. The Default@2x~iphone.png launch image is displayed on iPhone X (stretched) instead Default-812h@3x~iphone.png. Note that the actual stage resolution is properly set to 2436x1125 when the app launches.

3. The UILaunchImageName values are formatted incorrectly. With regard to UILaunchImageName, Apple states "The name you specify for this key should not include a filename extension, nor should it include modifiers such as @2x, -568h, ~iphone, or ~ipad" (Reference: https://developer.apple.com/library/content/documentation/General/Reference/InfoPlistKeyReference/Ar...)

Due to #1 and #2, I can not use AIR 28 SDK (yet it's a regression from the behavior I now have working correctly in AIR 27 SDK).

I still think the best approach is for the iPhone X filename to be Default@3x~iphone.png and the UILaunchImageName to be simply Default. Or, the AIR SDK could change the basename from Default to LaunchImage, like other modern Xcode apps.

I'd also recommend reviewing this thread, which covers the technique some major iOS developers are using (e.g. IconFactory): https://twitter.com/stroughtonsmith/status/879021146833813504

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Engaged ,
Nov 29, 2017 Nov 29, 2017

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Kevin,

Why are you using AIR 28.0.112 Beta when there is newer AIR 28.0.0.120 Beta available?

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Community Beginner ,
Nov 29, 2017 Nov 29, 2017

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https://forums.adobe.com/people/chaky%5C  wrote

Why are you using AIR 28.0.112 Beta when there is newer AIR 28.0.0.120 Beta available?

I downloaded the 64-bit build today, which was 28.0.0.112. Perhaps it hasn't been updated yet? I'll try the 32-bit build and see if it has a newer build number and if the behavior has changed.

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Engaged ,
Nov 29, 2017 Nov 29, 2017

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I do not know what you are talking about. There is 64 bit only AIR SDK but it is used only for compiling Windows captive run times in 64 bit. Maybe you download that by mistake. When you download regular AIR SDK Beta from this link: https://fpdownload.macromedia.com/pub/labs/flashruntimes/air/AIRSDK_Compiler.zip

You will get 28.0.0.120 version.

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Adobe Employee ,
Nov 21, 2017 Nov 21, 2017

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Hi,

Yes you would need both Assets.car for iOS 11 and regular icons for iOS 10 and below.

Thanks,

Krati | Adobe AIR Engineering

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Explorer ,
Nov 28, 2017 Nov 28, 2017

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krgupta​ As windows user I am really interested if there is any chance that AIR 28 will generate this file itself? Or from now it becomes impossible to make builds without mac (because mac is required to generate assets.car as described in release notes)?Should I wait until this will be implemented in non-beta release or it is better to start looking for mac?

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Engaged ,
Nov 20, 2017 Nov 20, 2017

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According to Adobe specs, this is the complete list with all iOS devices covered:

These are artboards from an AI file I use to export them all. If you want the AI pm me.

19 PNGs, sometimes splashscreens occupy more space than the app itself

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Engaged ,
Nov 21, 2017 Nov 21, 2017

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You might need this file. It's an AI with artboards already set to export with the correct file name to cover all 18 splashscreens as described in Pravishti's table. Eventually, once the iPad PRO 10.5 inches doubt is cleared I will update it and add it here.

www.pippoapps.com/_downloads/SplashScreen_exporter_FULL_IOS_CC.ai

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Contributor ,
Mar 21, 2018 Mar 21, 2018

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Thanks for the AI file! I will try this out. I find this area and icons as well to need some streamlining. Perhaps within the animate app? Or maybe even better an AIR app that produces all these templates pngs with a click, named properly and with XML nodes to add when appropriate.

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