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New Participant
April 5, 2014
Question

Apple Appstore submission invalid signature/invalid binary TRIED EVERYTHING!!!

  • April 5, 2014
  • 2 replies
  • 2675 views

Hello there,

I have built my first mobile AIR application (game) and I am trying to submit it to Apple Appstore, but with no luck.

I am uploading my application (passes all Application Loader tests) and some time later I am receiving an e-mail from Apple saying the most-common-and-not-at-all-helpful error message "Invalid signature".

I am a Windows 7 user and I have built my application in Flash Professional CC, using the latest AIR SDK downloaded from here. I am certain that the (distribution) certificates are fine, since I have done the whole procedure from scratch many times and I have made sure I followed each step correctly.

Can anyone provide some insight about this?

Thanks a lot in advance!!!

Nick

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2 replies

Participating Frequently
April 13, 2014

Hi nick

Did u figure it out? I also ran into the same "invalid signature" email. It is very boring.

I have try all these things (as suggested from my googling) but nothing seems to work...

-Made sure i am using the distribution certificate, not an ad hoc certificate or a development certificate.

-created a brand new distribution certificate

-created a brand new p12 file

-the bundle id matches

-made sure i have got all the require icons

-made sure i include a launch image

-Got the latest update for application loader

-Got the latest update for adobe air sdk for flash publishing

But nothing works

I have tried to upload all weekend and getting the same "invalid signature" email. Is there a way out of this mess?!?

Christian

User Unknow
Brainiac
April 13, 2014

1) How do you get p12? From MacOS keychain or under Windows?

2) Are you sure in case MacOS that you exporting p12 that have Distribution label and not Developer?

Participating Frequently
April 14, 2014

Hi anton

I got p12 from mac keychain. I deleted all old keychains and revoked both developer and distribution certs. I am absolutely sure i exported as distribution. I have uploaded many apps without a problem. I don't know why i even have to make new p12 in the first place but since nothing worked, i tried this.

The only difference in this app is normally i work on windows and gmail the zip file to my mac. But this app is around 500 megabytes (app jukebox consisting of 100 songs) , my biggest so far and i usb thumb drive the file. The upload time takes much longer to make matter worst.

I read somewhere to rename ipa to zip in windows, add in thumb drive, extract zip in mac and zip .app file in payload folder. And finally upload this zip file but does not work.

I also made my xml a read only file during publishing to add the missing icon size in code in the xml file. To prevent the xml being over written. I also have never done this way, this is my first. After upload i no longer got the warning of missing these icon sizes but invariably i get the "invalid signature, binary" email. I think i have tried uploading a dozen time already.

Out of ideas.

Known Participant
April 5, 2014

Are you using the latest release version of the iOS SDK? Should be 7.1

New Participant
April 6, 2014

Use the iOS SDK where? I am building my app with Flash Professional CC using the latest AIR SDK version.