Apple M1 Chips & Adobe AIR
Are there any work / planning occuring on having Adobe AIR compiled Apps for Mac to run natively or through Rosetta 2 on the new M1 chip Macs?
Are there any work / planning occuring on having Adobe AIR compiled Apps for Mac to run natively or through Rosetta 2 on the new M1 chip Macs?
Thats great news Rui!
Is there some guides you followed? A link probably so I can check it out 🙂
Sure! In resume:
1st - Setting up apple dev account and get a dev certificate: https://www.molleindustria.org/blog/notarizing-your-flashair-applications-for-macos/
You can skip the "The entitlements" section, that will be handled on the second tutorial
Important note, when requesting the certificate from certified CA on keychain assistant, make sure you have selected "Apple Worldwide Developer Relations Certification Authority" (you can download it from here: https://www.apple.com/certificateauthority), if not you'll may have an error "Unable to build a valid certificate chain for the signer".
2nd - Package and Notarize:
https://discuss.as3lang.org/t/how-i-notarized-my-desktop-air-project-for-macos-appstore/2222
I had some issues setting everything up:
- 1st I've tried to mannualy setup FlexSDK 4.16.1 and AirSDK 32.0 (flex compatible), but that didn't went well on the copy/paste and there is a command to do it but I can't remember where I saw that, so I've installed Adobe Air 32 and the Flex SDK installer: http://flex.apache.org/installer.html, just to realize that the installer can't run because is quarentined, so I had to remove from quarentine with a command "cd /Library/Frameworks && sudo xattr -r -d com.apple.quarantine ./Adobe\ AIR.framework".
- 2nd you really need to install xcode for the notarization, but the "xcrun altool" command was not found, even after reboot, I had to run the command "xcode-select -r" and restart terminal.
Hope it helps
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