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chris.campbell
Community Manager
Community Manager
July 25, 2017
Question

Locked by Moderator, Not on subject anymore,AIR Roadmap Update

  • July 25, 2017
  • 72 replies
  • 109896 views

Hello AIR developers,

With the news today regarding Flash Player, I'm sure many of you have questions regarding AIR and its future roadmap.  Let me start by saying that today's announcement was not about AIR, and instead focuses entirely on Flash Player and the browser plugin environment.  Adobe remains committed to AIR and we believe it continues to be a great desktop and mobile development platform.

Many of you have asked for a roadmap update.  We hope to have our official Flash Runtime roadmap updated soon, but until then I wanted to share some of the features we'd like to accomplish in our upcoming releases.  As always, this list may change as we receive feedback from the community.

  • Support for 64-bit AIR – Windows Captive Only
  • AIR SDK installer on Windows
  • Desktop async texture upload
  • DirectX11 support for AIR desktop
  • Increase the GPU memory texture limit
  • Improved monitor and resolution settings for AIR Desktop
  • GPU render mode for AIR Desktop
  • Support for the latest SDK on iOS 11 and Android O
  • ASTC Support for mobile
  • VR/AR support for AIR apps
  • ANE support for Swift on iOS
  • METAL bindings for Stage3D
  • Motion detection for Android devices

We've also been following a feature request thread on the Starling forums.  We wanted to get your feedback on some of the items outlined by the community.  If you'd like to provide additional input, please take a minute and take this three question survey so we can better understand what folks would like to see in future releases.

Community AIR Feature Requests​ Survey

This topic has been closed for replies.

72 replies

Participant
July 28, 2017

There is no warranty that  any technology will be available as long as you want it. On my experience do it by yourself paradigm make more and more sense. Browsers nothing but sand box where big corporations let you play, you always be restricted and bumped  on cross browser/versions compatibility. Only C/C++ level gives you true freedom. If you have option use app or html version of app, what would you choose? I don't think it will be some kind magical moment in time when html app suddenly became better then native apps.

Did few experiments, trying to understand if it even possible archive the same level using open sourced libraries:

https://play.google.com/store/apps/details?id=com.codeservice.app.luastudio

https://appsto.re/ca/x92nfb.i

JoãoCésar17023019
Community Expert
Community Expert
July 28, 2017

Animate CC has the best integration of art, animation, and code of all platforms I ever used and I heard of.

There should be a way of creating AIR apps powered by Starling, Feathers, and any other framework graphically inside of the IDE.

There are tons of pure code solutions but there isn't a platform that allows the user to start a project really from the scratch, from the art to the final developed product, in such an easy workflow like Animate.

Legend
July 27, 2017

For those talking about Vector rendering for Stage3d / Starling - this may be of interest

Termite – a vector renderer for stage3d (and possibly other targets) « flashing in public

The author is looking for feedback and to measure interest. I personally think it looks extremely impressive.

On the original post from Chris Campbell... I think there are some great looking features in the pipeline.

Out of interest what are people ranking as #1 on the additional survey offered. I thought "OpenGL Enhancements like Access Stage3D textures directly from an ANE, Update to Open GL ES 6+, Ability to use OpenGL instead of DirectX" sounded intriguing.

Regarding asking for 10 year guarantees. Is anyone able to say any alternative tech will 100% be around and relevant in 10years?

Take your pick. Drop them a line on their support forum asking them to put in writing a binding guarantee they will be around in 10 years.

This is the tech industry we are talking about.

What I read in the original post is that the EOL for Flash player is 2020 and the announcement had no bearing on AIR. And I was happy with that.

Inspiring
July 28, 2017

Of course the announcement has direct bearing on AIR, the Flash player is the backbone of AIR, the "engine" if you will. AIR will continue to develop its own features within its own scope but it will do it based around a core engine (FP) that will never evolve anymore. After 2020 the AIR platform by definition will have a expiration date, period and no amount of wishful thinking will change that.

Inspiring
July 28, 2017

It's Flash Player, the browser plugin, that will end of life. SWF will continue to be advanced for the purposes of animation to video, and for use in AIR apps.


Animation and video? For what purpose? (if not to run in a browser in what platform is this going to run?)

As for AIR yeah maybe but developing flash technology just for AIR doesn't sound like something Adobe is gonna want to do. We'll see after 2020 but Adobe as never once surprised me ....

July 27, 2017

Good news! Thanks!

Adobe AIR is by far the best available tool for cross platform development.

I hope, that Adobe will continue to move forward with this technology.

I think however, it could be a bit more present in the communication of Adobe, so that people know, that it is there and available.

It's too good to be missed...

Inspiring
July 26, 2017

That is some great news. But from a developer point of view we would like to see some other stuff:

- Better support and bug tracking system. Maybe forum anf bugbase could be under one roof to facilitate issues.

- Fix old Air bugs ( issues with camera, keyboard, text , text input and webviews on mobile devices). Probably also make stagevideo work with rtmp across mobile devices. Other old issues are video in gpu mode does not always work.

- Ability to mix and match renderers dynamically and not just cpu/gpu/direct mode. example stage3d is always behind native display list no matter what so some edge cases like native video + starling on top does not work.

Thanks

Greg_G
Participant
July 26, 2017

Will Adobe be releasing a official statement about the longevity of AIR past 2020? I do not want to sound mean, but we really need more than a forum post to chart our course forward with our products that drive our revenue. 2.5 years is not much time in enterprise solution development time.

Known Participant
July 26, 2017

I agree, we do need at least a 5 year commitment from Adobe on AIR.

Participant
July 26, 2017

Actually, either a 5 year commitment OR the assurance AIR will be open sourced (to e.g. Apache) if Adobe should at some stage not continue it.

Participant
July 26, 2017

Without Flash air will be one of many cross platform development tools. Check http://haxe.org and based on it http://www.openfl.org/​ for example. Haxe already has html/js output format and many more on top of it. Now it will be really hard for Air take leading place. Sad Adobe dint look at option make their own browser optimized for flash. Good luck!

Participant
July 26, 2017

In recent years I have seen the situation where Adobe Air is not selected as a development application for smartphones in Japan in the near position. In 3d it is outstripped to Unity, in 2D animation SPINE and live2d are overwhelmed with mesh processing function, there is no way to ask Ane's functional extension still to ask a separate vendor or some rare engineer, the fundamental native game Walls such as development have not been solved. If Adobe wanted to revive Air as an application development platform and regain its former glory, we should understand how we are unable to provide the features that the market requires with Air. I have been developing applications with Air for many years and have been exploring the possibilities but are coming to the limit. We urgently recommend learning from the SPINE and live 2d the image modifying function on the timeline by the mesh and installing the ane's open market to simplify cooperation with native. Too much, Adobe is negligently neglecting the development of Air. In this way AnimeteCC will share the same fate as the flash player. And at that time, Adobe really needs to apologize for buying macromedia. I never want such a future, and you also want to be such a thing.

KramSurfer2
Inspiring
July 26, 2017

stefanvdheijden  : I've memory tested  the 64Bit windows captive on a 24G machine and it took all the memory and starting paging without crashing. The test created bitmap images, attached multiple event listeners to them, scaling and adding to display list.  Thousands of 4K images!  I end tasked the application @ about 36G's

natural_criticB837
Legend
July 26, 2017

環鳥91310758  Good points! I think something like the Unity asset store for ANEs would be really nice, and in general some community hub with consolidated forums and tutorials. There is a lot Adobe could learn from how Unity organizes the community and also monetizes the platform, which would boost reinvestments.

stefanvdheijden
Participating Frequently
July 26, 2017

Great news

  • Support for 64-bit AIR – Windows Captive Only
    • Does this also boost the max runtime memory for 2G upwards?
  • DirectX11 support for AIR desktop
    • does this make playback for 4k video's possible?
  • Improved monitor and resolution settings for AIR Desktop
    • Does this come with support for the % scaling on the resolution ?

Ans last but not least, any news on multitouch behaviour in windows 10?

any news on this?

multitouch is very slow and touchpoint stack up in windows 10, so [please address this issue also

thanx

Participant
July 26, 2017

We have tested the actual AIR 64Bit Beta (Desktop) with up to nearly 6Gigs without any issues. The overall performance seems to be smoother too.

Playback of 4k Videos: im very interested on this too - at the moment Stage3d VideoTexture for example seems only to work up to hd resolution.

[added] h265 Video Decoding would be also very interesting from my point of view :-)

stefanvdheijden
Participating Frequently
July 26, 2017

is the 64 bit beta available for download?

Do not see it on labs?

Joseph Labrecque
Community Expert
Community Expert
July 26, 2017

Chris and all. I really truly hope that this change will allow more resources/focus on AIR for desktop and mobile. I still believe AIR is the BEST way to produce apps, games, and utilities across operating systems. Thank you for sharing this information.

July 27, 2017

I absolutely agree with Joseph.