Hi pravishtis,
ok, that's what I did.
But after building the app (the build operation returns successful feedback) I can't find the Assets.car in the mentioned position (and nowhere else in filesystem).
In my app folder there is
- AppDelegate.swift
- assets.xassets (folder)
- Base.lproj
- Info.plist
- ViewController.swift
but the Assets.car is missing
The only difference in my procedure is that my xcode 9 project is not a .app file but a .xcodeproj file (clicking on it there is the option Show Package Content, as you said) Is it ok? There are not .app files inside my project folder.
Thank you for your help..
You need to build the project.
First set device to "Generic iOS Device" from the dropdown (i.e. not your iPhone or the simulator)
Then Build using: Product > Build For > Profiling
This outputs the .app in Build/Products/Release-iphoneos
Follow Adobe's instructions as above then