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add sound

Explorer ,
Aug 03, 2023 Aug 03, 2023

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Hi Guys

 I managed to get all my buttons work correctly. now i need some help with sound/music. I need the title music to play at the start of my project frames 1-28 where my first bit of frame by frame animation runs with it. But when I test project the animation runs ok but no music. But when i press button to go to another part of the project and return to home page the animation plays ok again and the music to but only for the duration of the short  animation. I need the music the keep playing in that area 1/28 until the user press a button and move on.

Help! AlanYScreenshot 2023-08-03 134220.png

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correct answers 20 Correct answers

Community Expert , Aug 03, 2023 Aug 03, 2023

put a stop() in your first frame and an intro message along with a button/movieclip to click to trigger your timeline to play().

 

(user's have to interact with browser files to permit sound to play.)

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Explorer , Aug 16, 2023 Aug 16, 2023

Hi I got the start button working ok.plays the animation to frame 28 and stop thats what I want. But I would like to have the musicto play at the same time and keep it confined inbetween frames 1 and 28 if that is possible!

 

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Community Expert , Aug 16, 2023 Aug 16, 2023

it would be easier for you to add your start button to frame 1 and then put your sound on frame 2.

 

but you can start your sound with code on frame 1, if that's what you want to do.

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Explorer , Aug 17, 2023 Aug 17, 2023

That works to keep the sound in 1-28 but the sound now stops playing at 28. Would like the music to keep playing the hole music at 28 until the user clicks another button to take them out of that area.

 

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Community Expert , Aug 22, 2023 Aug 22, 2023

yes, those are the sound functions.  but you don't want to call start_soundF() until you want the sound to start and you don't call stop_soundF() until you want the sound to stop.

 

double click the linkage field > enter soundId (uppercase i, 9th letter in alphabet)

kglad_0-1692718566532.png

 

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Community Expert , Aug 22, 2023 Aug 22, 2023

double click to the right of the highlighted box shown in your screenshot.

 

kglad_0-1692720024406.png

 

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Community Expert , Sep 04, 2023 Sep 04, 2023

the listener function call and function name don't match. ie, 

 

fl_ClickToGoToAndStopAtFrame_6

 

is not the same as

 

fl_ClickToGoToAndStopAtFrame6

 

ie, change one of them so they match.

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Community Expert , Sep 04, 2023 Sep 04, 2023

excellent news!!!!

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Community Expert , Sep 05, 2023 Sep 05, 2023

to close the browser tab, window.close();

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Community Expert , Sep 07, 2023 Sep 07, 2023
NativeApplication.nativeApplication.exit(); 

 

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Community Expert , Sep 10, 2023 Sep 10, 2023

you need to assign the linkage id to your library sound.

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Community Expert , Sep 10, 2023 Sep 10, 2023

are you calling start_soundF()?

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Community Expert , Sep 12, 2023 Sep 12, 2023

check the publish folder.  there's probably an exe.

 

if not, change your target, too.

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Community Expert , Sep 12, 2023 Sep 12, 2023

it's in the output name field path which in your screenshot is the same as the folder where you're saving your fla.

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Community Expert , Sep 20, 2023 Sep 20, 2023

you have to use a non-self signed digital certificate, https://help.adobe.com/en_US/air/build/WS5b3ccc516d4fbf351e63e3d118666ade46-7ff0.html

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Community Expert , Sep 24, 2023 Sep 24, 2023

the same code will work for all air (desktop, ios, android) versions.

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Community Expert , Sep 25, 2023 Sep 25, 2023

nice.  you're doing your own troubleshooting.

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Community Expert , Sep 27, 2023 Sep 27, 2023

(it's definitely getting easier to help you.)

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Community Expert , Sep 29, 2023 Sep 29, 2023

@Alan5E07 

 

that apk (=android package file) is the installer file.

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Community Expert , Oct 02, 2023 Oct 02, 2023

contact apple support for help.  

 

p.s. did you pay the $100+?

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Community Expert ,
Aug 03, 2023 Aug 03, 2023

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put a stop() in your first frame and an intro message along with a button/movieclip to click to trigger your timeline to play().

 

(user's have to interact with browser files to permit sound to play.)

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Explorer ,
Aug 14, 2023 Aug 14, 2023

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Hi Not exactly what I am looking for. My project starts automatically with the frame by frame animation and the cursor start frame one and stops at frame 28. I would like for the music to play at the same time but to be kept between frames 1-28 and to continue to play untill the user clicks a button that will take them out of the area. The music is quite lengthy but I need it to only play in that area 1-28 frames

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Community Expert ,
Aug 14, 2023 Aug 14, 2023

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you can't (thank goodness) play sound in a browser without user interaction. think about it.

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Explorer ,
Aug 14, 2023 Aug 14, 2023

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Ok understand just new to this. quick question my music is 165 frames long can I compress it all into 1-28 frame and play only in that space?

 

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Community Expert ,
Aug 14, 2023 Aug 14, 2023

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yes. use event for its sync property and, if started at frame 1, it will play in its entirety even if you stop at frame 1 ( or 28).

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Explorer ,
Aug 16, 2023 Aug 16, 2023

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Hi I got the start button working ok.plays the animation to frame 28 and stop thats what I want. But I would like to have the musicto play at the same time and keep it confined inbetween frames 1 and 28 if that is possible!

 

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Community Expert ,
Aug 16, 2023 Aug 16, 2023

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it would be easier for you to add your start button to frame 1 and then put your sound on frame 2.

 

but you can start your sound with code on frame 1, if that's what you want to do.

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Explorer ,
Aug 17, 2023 Aug 17, 2023

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Hi I got the start button work and the music playing with the animation and stops at frame 28 all good so far thanks for the info. next hurdle how can I keep the music playing only between 1-28. at the moment it plays outside these frames

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Community Expert ,
Aug 17, 2023 Aug 17, 2023

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have you assigned your sound's sync property to stream?  is so, put an empty keyframe on frame 29 of the sound's layer.

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Explorer ,
Aug 17, 2023 Aug 17, 2023

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That works to keep the sound in 1-28 but the sound now stops playing at 28. Would like the music to keep playing the hole music at 28 until the user clicks another button to take them out of that area.

 

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Community Expert ,
Aug 17, 2023 Aug 17, 2023

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you should probably use code to start and stop your sound to gain that much control.

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Explorer ,
Aug 17, 2023 Aug 17, 2023

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can you give me an example of how to do that!

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Community Expert ,
Aug 17, 2023 Aug 17, 2023

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assign your sound a linkage id (in your animate library).

 

// then create your sound instance
var sound1 = createjs.Sound.createInstance("soundId");  // eg, if linkage id = soundId

 

to start your sound call play_soundF()

to stop your sound call stop_soundF()


function play_soundF(){
sound1.play();

}

function stop_soundF(){

createjs.Sound.stop();

}

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Explorer ,
Aug 18, 2023 Aug 18, 2023

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sorry dont understand all that stuff.. Can you make it simpler for me?

 

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Community Expert ,
Aug 18, 2023 Aug 18, 2023

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copy and paste:

 

//////////////////////////////////////////////// start code ///////////////////////////////////////

var sound1 = createjs.Sound.createInstance("soundId");  // eg, if linkage id = soundId


function play_soundF(){
sound1.play();

}

function stop_soundF(){

createjs.Sound.stop();

}

//////////////////////////////////////////// end code ///////////////////////////////////////////////////

 

then call the play and stop functions when needed.

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Explorer ,
Aug 18, 2023 Aug 18, 2023

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sorry still not geting this copy and paste I understand but dont know were to paste it into!

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Community Expert ,
Aug 18, 2023 Aug 18, 2023

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paste it into frame one of your main timeline.

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Explorer ,
Aug 18, 2023 Aug 18, 2023

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tried that when I move out of the 1-28 area it still keeps playing

 

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Community Expert ,
Aug 18, 2023 Aug 18, 2023

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did you call start_soundF to start your sound?

did you call stop_soundF when you "move out of the 1-28 area"?

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Explorer ,
Aug 19, 2023 Aug 19, 2023

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Dont know how to start soundF or how to stop soundF moving out of the area.

 

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Community Expert ,
Aug 19, 2023 Aug 19, 2023

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use:

 

start_soundF();  // to start your sound

stop_soundF();  // to stop your sound

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Explorer ,
Aug 19, 2023 Aug 19, 2023

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still keeps cutting of sound at frame 28

 

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Community Expert ,
Aug 19, 2023 Aug 19, 2023

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did you remove sound from your timeline?

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Explorer ,
Aug 19, 2023 Aug 19, 2023

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no

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