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add sound

Explorer ,
Aug 03, 2023 Aug 03, 2023

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Hi Guys

 I managed to get all my buttons work correctly. now i need some help with sound/music. I need the title music to play at the start of my project frames 1-28 where my first bit of frame by frame animation runs with it. But when I test project the animation runs ok but no music. But when i press button to go to another part of the project and return to home page the animation plays ok again and the music to but only for the duration of the short  animation. I need the music the keep playing in that area 1/28 until the user press a button and move on.

Help! AlanYScreenshot 2023-08-03 134220.png

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correct answers 20 Correct answers

Community Expert , Aug 03, 2023 Aug 03, 2023

put a stop() in your first frame and an intro message along with a button/movieclip to click to trigger your timeline to play().

 

(user's have to interact with browser files to permit sound to play.)

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Explorer , Aug 16, 2023 Aug 16, 2023

Hi I got the start button working ok.plays the animation to frame 28 and stop thats what I want. But I would like to have the musicto play at the same time and keep it confined inbetween frames 1 and 28 if that is possible!

 

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Community Expert , Aug 16, 2023 Aug 16, 2023

it would be easier for you to add your start button to frame 1 and then put your sound on frame 2.

 

but you can start your sound with code on frame 1, if that's what you want to do.

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Explorer , Aug 17, 2023 Aug 17, 2023

That works to keep the sound in 1-28 but the sound now stops playing at 28. Would like the music to keep playing the hole music at 28 until the user clicks another button to take them out of that area.

 

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Community Expert , Aug 22, 2023 Aug 22, 2023

yes, those are the sound functions.  but you don't want to call start_soundF() until you want the sound to start and you don't call stop_soundF() until you want the sound to stop.

 

double click the linkage field > enter soundId (uppercase i, 9th letter in alphabet)

kglad_0-1692718566532.png

 

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Community Expert , Aug 22, 2023 Aug 22, 2023

double click to the right of the highlighted box shown in your screenshot.

 

kglad_0-1692720024406.png

 

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Community Expert , Sep 04, 2023 Sep 04, 2023

the listener function call and function name don't match. ie, 

 

fl_ClickToGoToAndStopAtFrame_6

 

is not the same as

 

fl_ClickToGoToAndStopAtFrame6

 

ie, change one of them so they match.

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Community Expert , Sep 04, 2023 Sep 04, 2023

excellent news!!!!

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Community Expert , Sep 05, 2023 Sep 05, 2023

to close the browser tab, window.close();

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Community Expert , Sep 07, 2023 Sep 07, 2023
NativeApplication.nativeApplication.exit(); 

 

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Community Expert , Sep 10, 2023 Sep 10, 2023

you need to assign the linkage id to your library sound.

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Community Expert , Sep 10, 2023 Sep 10, 2023

are you calling start_soundF()?

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Community Expert , Sep 12, 2023 Sep 12, 2023

check the publish folder.  there's probably an exe.

 

if not, change your target, too.

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Community Expert , Sep 12, 2023 Sep 12, 2023

it's in the output name field path which in your screenshot is the same as the folder where you're saving your fla.

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Community Expert , Sep 20, 2023 Sep 20, 2023

you have to use a non-self signed digital certificate, https://help.adobe.com/en_US/air/build/WS5b3ccc516d4fbf351e63e3d118666ade46-7ff0.html

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Community Expert , Sep 24, 2023 Sep 24, 2023

the same code will work for all air (desktop, ios, android) versions.

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Community Expert , Sep 25, 2023 Sep 25, 2023

nice.  you're doing your own troubleshooting.

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Community Expert , Sep 27, 2023 Sep 27, 2023

(it's definitely getting easier to help you.)

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Community Expert , Sep 29, 2023 Sep 29, 2023

@Alan5E07 

 

that apk (=android package file) is the installer file.

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Community Expert , Oct 02, 2023 Oct 02, 2023

contact apple support for help.  

 

p.s. did you pay the $100+?

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replies 188 Replies 188
Community Expert ,
Aug 24, 2023 Aug 24, 2023

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there's no code shown to stop the sound.

 

do you still have your sound attached to a timeline?

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Explorer ,
Aug 25, 2023 Aug 25, 2023

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Morrning I have a confession to make looking back on our conversations you told me to put the sound on event I did'nt do that and it was streem! My mistake sorry. So now I have the full music playing in area1-28 good thats what I wanted but now the still plays outside the area when a button is click to go outwith. And I think I mite be putting the stop the sound code in the wrong places.

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Explorer ,
Aug 25, 2023 Aug 25, 2023

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ps. Yes the sound still attached to a timeline

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Community Expert ,
Aug 25, 2023 Aug 25, 2023

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1. remove the sound from the timeline

2. add to your main timeline first frame

 

//////////////////////////////////////////////// start code ///////////////////////////////////////

var sound1 = createjs.Sound.createInstance("soundId");  // eg, if linkage id = soundId


function play_soundF(){
sound1.play();

}

function stop_soundF(){

createjs.Sound.stop();

}

//////////////////////////////////////////// end code ///////////////////////////////////////////////////

 

3. in frame 1 of your main timeline add

 

play_soundF();

 

4. to one of your button listeners add

 

stop_soundF();

 

5. test that one button.

 

6. if that one button works the way you want, add stop_soundF() to your other button listeners

 

p.s.

 

this.blahblah.addEventListener("click",dowhateverF.bind(this));

 

function dowhateverF(){

// this is a a button listener so your listeners that exit frames 1-28 add:

stop_soundF();

}

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Explorer ,
Aug 27, 2023 Aug 27, 2023

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Hi follow your guid. It works good what I want music to play with animation and waits for next button click. But when click to out of area it still keep playing. Tryed two of button listners (pasted in stop_soundF(); but did not work as music contued to play outside the area 1-28 I think we are getting close to solving the problem.

Thanks again for all your help

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Community Expert ,
Aug 27, 2023 Aug 27, 2023

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copy and paste one of the two button listeners with stop_soundF().

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Explorer ,
Aug 27, 2023 Aug 27, 2023

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That did'nt work either

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Community Expert ,
Aug 27, 2023 Aug 27, 2023

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what?

 

i didn't make any suggestion to fix anything.  i asked that you copy and paste the code you're using to this forum so i can see what you're doing.

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Explorer ,
Aug 27, 2023 Aug 27, 2023

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I copyed and pasted stop_soundF(). into one of my button listners

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Community Expert ,
Aug 27, 2023 Aug 27, 2023

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show me your code.

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Explorer ,
Aug 27, 2023 Aug 27, 2023

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This may help!

Alan5E07_0-1693152080739.png

 

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Community Expert ,
Aug 27, 2023 Aug 27, 2023

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that's not in a listener and has an error.

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Explorer ,
Aug 27, 2023 Aug 27, 2023

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Thats some of the buttons on the front page

Alan5E07_0-1693156645002.png

 

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Community Expert ,
Aug 27, 2023 Aug 27, 2023

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i don't see stop_soundF() there!?

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Explorer ,
Aug 27, 2023 Aug 27, 2023

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Alan5E07_0-1693166459626.png

 

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Community Expert ,
Aug 27, 2023 Aug 27, 2023

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move stop_soundF() just after line 16

 

then test that button 

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Explorer ,
Aug 27, 2023 Aug 27, 2023

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Alan5E07_0-1693205732181.png

music started play indicator moved along the time line and stopped at frame 51

 

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Explorer ,
Aug 28, 2023 Aug 28, 2023

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ps Music coninued to play throughout and still play when timeline stopped.

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Community Expert ,
Aug 28, 2023 Aug 28, 2023

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the timeline playing/stopping isn't going to make any difference regarding whether your sound plays or stops once you get this right.

 

are you've still not shown any code with stop_soundF() placed correctly within your code.  and because you're using screenshots to show your code, i can't copy your code and then correct it. 

 

but really, can't you see how this applies to your code:

 

/////////////// begin code //////////////////////////

this.button_5.addEventListener("click",fl_ClickAndGoToAndStop6.bind(this));

 

function fl_ClickAndGoToAndStop6(){

this.gotoAndStop(51);

stop_soundF();

}

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Explorer ,
Aug 29, 2023 Aug 29, 2023

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Hi again

This what I put in so far. 

/////////////// begin code //////////////////////////
this.button_5.addEventListener("click", fl_ClickToGoToAndStopAtFrame_6.bind(this));

function fl_ClickToGoToAndStopAtFrame_6(){

this.gotoAndStop(51);

stop_soundF().
}

But when I try to test nothing happens!

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Community Expert ,
Aug 29, 2023 Aug 29, 2023

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nothing happens?

 

eg, previously, after clicking that button, you saw the timeline change to frame 51 and now you do not see that frame change?

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Explorer ,
Aug 29, 2023 Aug 29, 2023

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When I test it go's to internet page and is just blank does not load program

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Community Expert ,
Aug 29, 2023 Aug 29, 2023

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open the console and post the error(s).

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Explorer ,
Aug 29, 2023 Aug 29, 2023

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  1. Accessibility
  2. Compatibility
    1. 1
      A 'viewport' meta element was not specified.
       
      Error
      1. AFFECTED RESOURCES

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Explorer ,
Aug 29, 2023 Aug 29, 2023

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Alan5E07_0-1693330031871.png

 

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