Animate 2018 animation playback is slow
Hi all.
I've noticed an issue where the frame rate is slowing down upon playback (hitting "return" key) within Animate for the last couple updates/versions. From what I can tell, it has to do with the variable strokes. The more variable strokes that you use, the more the playback will slow down. However, just a couple symbols with variable strokes yields an immediate frame choke. A hand, a head, an eye, that use variable stokes to produce thick an thin lines will slow down playback. I saw a thread about this last year, but I don't think the problem or solutions were quite clear.
Publishing or exporting the content WILL yield a correct frame rate, but this may not be suitable in all situations. The goal for any animator is to see playback for timing purposes with as little compromise as possible.
I've worked on previous projects where the introduction of variable strokes was new and great and I designed characters with them, but when it came to animation, my solution was to break down the strokes into flat vector shapes in order for play back to be immediate for the animators. This creates different issues (less editable, more raw vertices). In some regards, it may make more sense to draw using the brush tool (with tablet/cintiq) instead of trying to use the variable strokes (which are quite cool design-wise).
I assume the goal has always been to encourage variable strokes and to have them function without slowing down animation. With the last couple versions of Animate I've been hoping this would be resolved, but nothing that I can definitively see yet.
Is this something that is known? Can the strokes be optimized so that they do NOT affect animation in a future release? Anything in the works?
I've been using Animate/Flash since Marcomedia and I'd be happy to elaborate.
Thanks!
-bob.
