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I'm trying to animate a snake slithering across the screen coiling up, and then transitioning into a logo of a coiled up snake. I'm new to Adobe Animate, and I'm struggling with finding a way to animate the snake to follow a path. I've played around with asset warp with classic tweens, and simple shapes with motion tween, but is it possible to combine the two in some way?
Can you get all the joints in a asset warp object to follow a path? I've seen it done with several separate circles put together to form a sort of caterpillar-snake, but that will not work with my design. Heres is a really simple animation that I managed to do, to show the bare concept.
And a video with an example of how the snake should move, following it's own body. At the 46 second mark: https://youtu.be/7hxfIZ9Wkro?t=46
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i would create a snake movieclip (or graphic) and animate it wriggling and coiling (while stationary). this will take the most time and frequent testing will be needed to make sure you have the correct tween (probably a shape tween requiring shape hints).
then i would add that movieclip (or graphic) to the parent timeline and (x and/or y) tween that movieclip across the stage.
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This video is a little old but still has good information on how to use the warp tool. Try using the wrap tool. https://www.youtube.com/watch?v=s5qN9u5a1TA