Animate Canvas element "blocking" Youtube API player controls
In my extensively modified Animate CC published HTML document (CSS) I wanted my Youtube served video (which does load faster than the canvas animation) to be "revealed" after my animation. I have successfully gotten it to load under (z-index and a transparent "window" in document background color settings).
As you can probably imagine the canvas element, is blocking the Youtube API player controls. Remembering back to the SWF days and wmode settings prevventing SWFs from covering up things like drop down menus, I am hoping there is a trick to solve this issue. I do have very good reasons for preferring the Youtube API player (no Rich Media fees)
* {
margin: 0;
padding: 0;
}
body {
overflow-x: hidden;
}
#wrapper{
position: relative;
width: 320px;
height:480px;
}
#player {
position: absolute;
top:283px;
left:9px;
width: 300px;
height:174px;
z-index: -1;
}
#click {
position: absolute;
top:0;
left:0;
width:320px; height:280px;
z-index: 20;
}
.canvas {
position: relative;
top:0;
left:0;
width:320px; height:480px;
z-index: 10;
}
