Animation = 4533 frames, export gives false error message "animation > 16,000 frames"
Hello there all you fellow creative folk!
I've been working on my very first animation ever for quite a while now. I started in Flash and am now wrapping it up in Animate CC (that's how long it took, day job and all that). So the fact that it's finished couldn't make me more happy and eager to show the world my creation. Imagine my horror when I tried exporting it and Animate laughed at me in the face and said 'No can do, your animation has more than 16,000 frames'. -_-"
I googled everywhere and did find that 16,000 is indeed the limit when creating an animation in Animate, so the program is not wrong about that part. However, my animation is only a meager 4533 frames long in total. So the program says it's over about 4 times it's size. I can't find information on this problem anywhere and did try all the trouble shooting I could do.
Info to solve my conundrum:
Total animation length frames : 4533 frames
Frames p/s: 28
Total animation length minutes : 02:42 (mm:ss) or roughly 162 seconds
Canvas size: 550 x 400 px (W/H)
Multiple folders and layers
Symbols, images and sound used.
Tried exporting to .mov and publishing to a .swf file - both give same error message.
If I set the limit manually on the end time for the export I've tried: 60 sec / 30 sec / 10 sec and 0,5 sec (16 frames). All of these option yield the same error statement, the total animation was over 16,000 frames.
Animate offers to export a smaller portion of the animation and when I let it, it produces a .mov file that is under a second long and only shows me a black screen, no sound
If I've forgotten any info please let me know and I'll make sure to post that info asap. Really been wrecking my brain about this one and I'm kinda hoping my newb Animate brain is overlooking a very simple 'checkmark' or something. Whatever this proves to be, I will be forever in the debt of the animation soldier capable of solving this riddle.
*deep bow*
