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Participating Frequently
April 5, 2018
Answered

Animation = 4533 frames, export gives false error message "animation > 16,000 frames"

  • April 5, 2018
  • 2 replies
  • 886 views

Hello there all you fellow creative folk!

I've been working on my very first animation ever for quite a while now. I started in Flash and am now wrapping it up in Animate CC (that's how long it took, day job and all that). So the fact that it's finished couldn't make me more happy and eager to show the world my creation. Imagine my horror when I tried exporting it and Animate laughed at me in the face and said 'No can do, your animation has more than 16,000 frames'. -_-"

I googled everywhere and did find that 16,000 is indeed the limit when creating an animation in Animate, so the program is not wrong about that part. However, my animation is only a meager 4533 frames long in total. So the program says it's over about 4 times it's size. I can't find information on this problem anywhere and did try all the trouble shooting I could do.

Info to solve my conundrum:

Total animation length frames : 4533 frames

Frames p/s: 28

Total animation length minutes : 02:42 (mm:ss) or roughly 162 seconds

Canvas size: 550 x 400 px (W/H)

Multiple folders and layers

Symbols, images and sound used.

Tried exporting to .mov and publishing to a .swf file - both give same error message.

If I set the limit manually on the end time for the export I've tried: 60 sec / 30 sec / 10 sec and 0,5 sec (16 frames). All of these option yield the same error statement, the total animation was over 16,000 frames.

Animate offers to export a smaller portion of the animation and when I let it, it produces a .mov file that is under a second long and only shows me a black screen, no sound

If I've forgotten any info please let me know and I'll make sure to post that info asap. Really been wrecking my brain about this one and I'm kinda hoping my newb Animate brain is overlooking a very simple 'checkmark' or something. Whatever this proves to be, I will be forever in the debt of the animation soldier capable of solving this riddle.

*deep bow*

This topic has been closed for replies.
Correct answer JoãoCésar17023019

Hi. Thank you for sharing your file.

The only solution that I tried that worked was to copy all frames of all layers in small chunks of around 8s, 10s (something like this) to another file.

But I did a very raw test without taking into consideration if it was going to break the animation.

So what I suggest to you is to prepare the timeline to be trimmed and copy and paste these chunks to other files and effectively divide your animation into smaller FLAs.

I hope it helps and don't hesitate to ask if you have any further questions.

2 replies

Brainiac
April 10, 2018

You aren't looping it, are you?

Participating Frequently
April 10, 2018

not that I can see, not sure how to double check that though. I did uncheck somethin in publication settings but it didn't make a difference. It's labelled in dutch on my computer so for me it was called 'Herhalen'. That would translate to repeat or loop in English I think.

JoãoCésar17023019
JoãoCésar17023019Correct answer
Community Expert
April 10, 2018

Hi. Thank you for sharing your file.

The only solution that I tried that worked was to copy all frames of all layers in small chunks of around 8s, 10s (something like this) to another file.

But I did a very raw test without taking into consideration if it was going to break the animation.

So what I suggest to you is to prepare the timeline to be trimmed and copy and paste these chunks to other files and effectively divide your animation into smaller FLAs.

I hope it helps and don't hesitate to ask if you have any further questions.

JoãoCésar17023019
Community Expert
April 5, 2018

Hi.

I bet someone else will give you a better solution but I myself would try splitting it up in different scenes and/or FLAs and then exporting each one to different movie files.

Participating Frequently
April 5, 2018

Hey João,

thank you for your reply! I should have mentioned this: but that is the solution I found online and I tried it, but no luck

I tried exporting to a limited time frame (as mentioned above) and I tried making scenes and exporting each scene seperately.

The problem doesnt seem to be that the animation is too big but rather the program is 'reading the numer of frames wrong

JoãoCésar17023019
Community Expert
April 5, 2018

Oh I see.

Have you tried copying your entire main timeline to another file?