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Participant
September 16, 2012
Question

Bone Tool Flash CS6 HELP!!

  • September 16, 2012
  • 2 replies
  • 17556 views

Hi all,

Here's my problem:

I have a .psd file and the arm I am working with has already been layer-separated and broken apart. Right now I have two issues: When I convert it to a Graphic Symbol the bone tool will not work at all on it! It will show up but not allow me to use it. I know I'm supposed to convert to a symbol so I'm not sure why the tool won't work when I do. I've tried to make it a Movie Clip and that won't work either.

When I undo convert to symbol and use the bone tool on just the broken apart image, after connecting the joints my entire image disappears but the bone tool remains.

Here is picture of what I'm working with:

All other layers are hidden/locked. I have some layers that have been tweened and converted into smoke motion presets (not sure if that makes any difference).

Thanks in advance! I cannot find the answer anywhere for the life of me.

This topic has been closed for replies.

2 replies

artjulia
Participant
December 2, 2012
LilGames
Inspiring
February 3, 2016

That video is a bad example, since a broken-apart bitmap only becomes a shape with a bitmap fill in it. The boning would not alter the image, only the shape.

What you want is to actually edit out the arm (in Photoshop) and seperate it into sections like hand, forearm, upper arm, etc and then import those individual bitmaps (with transparent background). Then make each one a symbol (Graphic or Movieclip) and then you can link them with bones.

Here is a good tutorial: http://www.adobe.com/devnet/flash/articles/character_animation_ik.html

Participating Frequently
September 18, 2012

I think you are not linking correctly with bone tools. Create a graphic symbol with your bitmap and check the tranformation point. 90% it should be in the center of image. You can change the transformation point using the transformation tools. Then link  one object to another object using bone tool. Linking works  from one object tranfomation point to another object tranformation point.