Can’t get auto lip sync feature to work with character using bone tool/armature layer.
Hi. As a test, I created a very simple character using the bone tool – so it sits on an armature layer on the main timeline.
I want to use the auto lip sync feature with the character. As a dry run, I set up a graphic symbol with all the mouth shapes on the main timeline, went through the auto lip sync process and it works fine. (The audio is also on the main timeline.)
I tried to do the same thing inside the "head" graphic symbol on my character. The problem I’m having is, after setting up the labeled key frames and picking the visemes etc., when I click on the "mouth shapes" symbol, (inside the head) then hit the Lip Syncing button, it’s not seeing the audio on the main timeline -- I get "No audio layers found."
So again – the "head" graphic symbol is on the main timeline. The "mouth shapes" symbol with 12 labeled frames and individual mouth shapes on key frames etc. is inside the head graphic symbol.
Maybe there’s a problem with using the bone tool and auto lip sync?
Thanks!
PS -- tried to attach the file and got this error:
- The attachment's testy_4_talk.fla content type (application/octet-stream) does not match its file extension and has been removed.
