Delaying the running of a FOR loop using JavaScript in canvas - simulating a roll of a dice.
I am trying to simulate a dice roll in an activity for my class. I can generate a random number between 1 and 6 and place it in a textbox on the canvas.
What I need help with is how to display a series of numbers in the text box before it stops at the final numnber (sort of like a dice roll)
Here is where I have got to:
function rolldice(){
for (i=0; i<10; i++){. // the idea here would be to display a series of 10 random numbers between 1 and 6 with a short pause in between.
this.num1.text=randomIntFromInterval(1,6). //this is a function I use and it generates the random number. num1 is the name of the text field.
setTimeout ....... //this is where I have trouble ... I don't know if I am using the correct idea.
}
}
I wonder if someone can give me a hand with this.
Thank you
