Dropping Frame Rate
Hi everyone, i have a test Project, its the very first Project i am doing in Animate or Flash and i have issues with dropping Frame Rates and therefor a few questions:
my project contains three movie clip symbols, each with 100 Frames of flv Video Clips, and buttons to switch the Opacity from one clip to another, for instance, when i click btn1, clip 1 fades to 100% Opacity while clip 2 and clip 3 fade to 0% Opacity. In other words: there is, most of the time, only one clip visible at once, sometimes two, when visibility fades from one clip to the next.
When i test my SWF with cmd+ENTER, i am experiencing serious lag. I am aware, that Animate is built to work with vectors and that playing multiple layers of video with alpha needs processing power, but i would like to get this to work nonetheless...
Question 1: is there a way, when testing my project with cmd+enter, to monitor the actual frame rate, my swf is running with? I didn't find it...
Question 2: has anyone general suggestions on what i can do to increase performance and stabilise frame rate? Especially when working with bitmap movie clips? I tried, decreasing Project Resolution, decreasing flv clip resolution even more and blowing it up to Project resolution, decreasing project frame rate, setting clip.visibility == false, when a clip is at 0% opacity... Some of these improved things a little bit, but i am not happy...
Qestion 3: when i first hit cmd+enter, the frame rate is nearly ok, but the longer the swf plays, the worse it gets. I don't understand why, because the same 100 frames are just looping over and over again...has anyone experienced this before?
Thanks in advance and kind regards,
PS: Frame Rate 25 FPS, Project resolution: 2048x1536 (Native iPad Air 2), Animate CC 2017.2, OSX 10.10.5
