External swf won't load after publish AIR for iOS.
Good day guys,
Just got my first AS3 application AIR for iOS application running on my pc.
Files are running locally & all files is under the same folder.
But the problem arises when it is tested & played on the ipad. The external swf files did'nt load on the main swf.
What could be the problem regarding this issue?
Here's my code:
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.MovieClip;
import flash.net.URLRequest;
import flash.display.Loader;
// Default swf & target to stage movieclip
var Xpos:Number = 247.45;
var Ypos:Number = 251.45;
var swfMC:MovieClip = new MovieClip();
addChild(swfMC);
var loader:Loader = new Loader();
var newSWFRequest:URLRequest = new URLRequest();
var defaultSWF:URLRequest = new URLRequest("swf1.swf");
loader.load(defaultSWF);
loader.x = Xpos;
loader.y = Ypos;
swfMC.addChild(loader);
swf4Frame.visible = false;
swf3Frame.visible = false;
swf2Frame.visible = false;
swf1MC.gotoAndStop("swf1");
swf4MC.gotoAndStop("default");
swf2MC.gotoAndStop("default");
swf3MC.gotoAndStop("default");
// Functions
function loadSWF(swfname: String): void{
if (swfname == "swf1"){
swf4Frame.visible = false;
swf2Frame.visible = false;
swf3Frame.visible = false;
swf1Frame.visible = true;
headerBg.gotoAndStop(swfname);
swf1MC.gotoAndStop(swfname);
swf4MC.gotoAndStop("default");
swf2MC.gotoAndStop("default");
swf3MC.gotoAndStop("default");
newSWFRequest.url = swfname + ".swf";
loader.load(newSWFRequest);
loader.x = 247.45;
loader.y = 251.45;
}else if (swfname == "swf2"){
swf1Frame.visible = false;
swf3Frame.visible = false;
swf4Frame.visible = false;
swf2Frame.visible = true;
headerBg.gotoAndStop(swfname);
swf2MC.gotoAndStop(swfname);
swf1MC.gotoAndStop("default");
swf3MC.gotoAndStop("default");
swf4MC.gotoAndStop("default");
newSWFRequest.url = swfname + ".swf";
loader.load(newSWFRequest);
loader.x = 62;
loader.y = 199.50;
}else if (swfname == "swf3"){
swf4Frame.visible = false;
swf2Frame.visible = false;
swf1Frame.visible = false;
swf3Frame.visible = true;
headerBg.gotoAndStop(swfname);
swf3MC.gotoAndStop(swfname);
swf1MC.gotoAndStop("default");
swf2MC.gotoAndStop("default");
swf4MC.gotoAndStop("default");
newSWFRequest.url = swfname + ".swf";
loader.load(newSWFRequest);
loader.x = 132.50;
loader.y = 225.50;
}else if (swfname == "swf4"){
swf1Frame.visible = false;
swf2Frame.visible = false;
swf3Frame.visible = false;
swf4Frame.visible = true;
headerBg.gotoAndStop(swfname);
swf4MC.gotoAndStop(swfname);
swf1MC.gotoAndStop("default");
swf2MC.gotoAndStop("default");
swf3MC.gotoAndStop("default");
newSWFRequest.url = swfname + ".swf";
loader.load(newSWFRequest);
loader.x = 62;
loader.y = 226.50;
}
//return loader;
}
// Btns Universal function
function btnClick(event: MouseEvent):void {
trace(event.target.name + " clicked.");
if(loader != null){
loader.unloadAndStop();
}
if (event.target.name == "swf1"){
loadSWF("swf1");
}else if(event.target.name == "swf2"){
loadSWF("swf2");
}
else if(event.target.name == "swf3"){
loadSWF("swf3");
}else if(event.target.name == "swf4"){
loadSWF("swf4");
}
}
// Btn listeners
swf1.addEventListener(MouseEvent.CLICK, btnClick);
swf2.addEventListener(MouseEvent.CLICK, btnClick);
swf3.addEventListener(MouseEvent.CLICK, btnClick);
swf4.addEventListener(MouseEvent.CLICK, btnClick);
stop();
It runs fine on my local pc. But when it is publish AIR for iOS and played on ipad it did'nt work.
Any help is highly appreciated.
Thanks in advance.
