Really good to know that Animate is still widely used by major studios! I knew a few TV shows, like El Chavo and Wakfu.
But, speaking for myself, I said Animate is behind competitors more on what is related to animation for games, web and small productions.
I'm sure Animate is all this good for traditional, frame by frame animation for the TV animation industry.
But Flash didn't come to existence to supply this kind of demand as far as I can tell.
I guess Flash ALSO made its name helping indie and small developers who don't work to big and rich studios that can hire hundred of professionals, spend thousand or millions of dollars, and can keep a project running for years.
At least in my reality, devs need to create "optimized and flexible modular 2D and bone-based sprite animations for making games". Small studios or individuals generally don't have the time, money, and expertise to rely only on frame by frame animation. We use this kind of animation too. Of course. But in most cases more than one technique need do be used to achieve the desired result with low cost and with a short time.
How many times did I have to finish a 1-3 minutes animation in less than a week?
As I said, Animate/Flash is underrated. And it's unfair. Because it's powerful and easy. But it has room for a lot of additions and improvement.
And don't think I'm a member of the "Flash is dead" troop.
By the contrary. I've been using Flash/Animate for years and I do believe in this software. If not, I wouldn't be here talking about it.
I'm still even building an extension for Animate that I think will greatly help game developers!
Flash is dead? NO!!! Can Flash be better to attract current Spine and other animation tools developers? YEAH!