Graphical Glitches when exporting Texture Atlas at 0.5x
Hi! I'm having the same issue on Animate 2020 and Animate 2021, namely when I export Texture Atlases from symbols in my library to be used as elements for an animated character in Unity, when using 0.5x scaling factor (or anything below 1x), weird graphical errors appear:

I've tried redrawing those sprites and it just ends up creating these types of errors in other frames. It seems unavoidable and I can't understand how to get around this problem. Has anyone else encountered this and found a solution?
Manually resizing the elements in all the frames of the movieclip is not an option because of the existence of nested symbols which do not resize and appear lx in the atlas anyway:

I'm kind of stuck. Help please?
