How do I properly scale movie clips for texture atlas export?
- July 21, 2020
- 2 replies
- 1022 views
I have a complex movie clip animation that won't play smoothly on a smartphone, unless I use bitmap caching.
Enabling bitmap caching works great for performance, but the lack of scaling options when using a texture atlas appears to make the feature result in horrible visuals (at least in my case).
I have an animated satellite dish. It has multiple pivot points which are used to do motion tweens, and the only way to set the pivot point in Adobe Animate accurately enough to be where I want them is to draw the dish very large, and when I'm done, scale it down to the size I need it to be. Seems like that should be simple enough, so that's what I did.
Unfortuantely, bitmap caching using texture maps are based on the original size of the objects - not the scaled version, which means I end up with something like the images attached.
When I publish the project with the dish being at the regular size (too large for my project), it looks great. When I scale it up (Enlarged.png), I get jagged lines. When I shrink it down (which is what I ultimately want), I get faint lines.
Setting the Stroke Scale to "None" on these lines doesn't help.
Is there an easy way to resize my movie clip so that the texture atlas generated is based on the size I want, and not the original, massive size?
PS. The blue background isn't bitmap-cached, so the lines look good at all sizes.

