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How to animate the angle of an primitive ovale

New Here ,
Feb 01, 2017 Feb 01, 2017

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Hi,

I'm trying to create an animation from this to that, with the Primitive oval tool, but I didn't find how to animate the angle.

step1.jpg

step2.jpg

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correct answers 1 Correct answer

Community Expert , Feb 01, 2017 Feb 01, 2017

The cheat-iest way to do it would be to make it a frame-by-frame animation from a full circle to none by changing the angle in the Properties panel then reverse the frames:

  1. Use the Oval Primitive Tool to draw your circle the size you want on the Stage in a keyframe.
  2. Set its start angle to 0 and end angle to 0.
  3. Add a new keyframe (which will make a copy of your circle).
  4. Select the circle and change the start angle to 45.
  5. Make a new keyframe, select the circle and set the start angle to 90.
  6. Make a new
...

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Community Expert ,
Feb 01, 2017 Feb 01, 2017

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Interesting challenge.

It can be done using an animated mask or possibly a shape tween with a stroke but in what direction are you picturing the stroke to go from image 1 to image 2? I'd be happy to solve this for you and possibly live stream the process. Just need to visualize the  actual animation.


Animator and content creator for Animate CC

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New Here ,
Feb 01, 2017 Feb 01, 2017

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I would like to create an animation from 0° to 360° like a circular progress bar

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Community Expert ,
Feb 01, 2017 Feb 01, 2017

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The cheat-iest way to do it would be to make it a frame-by-frame animation from a full circle to none by changing the angle in the Properties panel then reverse the frames:

  1. Use the Oval Primitive Tool to draw your circle the size you want on the Stage in a keyframe.
  2. Set its start angle to 0 and end angle to 0.
  3. Add a new keyframe (which will make a copy of your circle).
  4. Select the circle and change the start angle to 45.
  5. Make a new keyframe, select the circle and set the start angle to 90.
  6. Make a new keyframe, select the circle and set the start angle to 135.
  7. Make a new keyframe, select the circle and set the start angle to 180.
  8. Make a new keyframe, select the circle and set the start angle to 225.
  9. Make a new keyframe, select the circle and set the start angle to 270.
  10. Make a new keyframe, select the circle and set the start angle to 315.
  11. Add an empty keyframe.
  12. Select the layer and go to Modify > Timeline > Reverse Frames

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Engaged ,
May 28, 2021 May 28, 2021

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Instead of 'cheatiest' why doesn't animate simply animate between parameters which is very common in other animation applications? 

The inability to do that simple animation in a program called Animate is pretty baffling, don't you agree?

Simply parametrically tween from one angle to the next. Can it be explained why that wouldn't be a feature in this program? 


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New Here ,
May 13, 2022 May 13, 2022

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It seams tha function was removed. Because it was possible do that in the past with Flash.
Adobe, What was happen?
  😞

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Community Expert ,
May 13, 2022 May 13, 2022

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In what version? I have Flash CS6 right here and no, it wasn't tweenable. I would like the feature though.

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Advocate ,
Feb 01, 2017 Feb 01, 2017

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I think using the half circle mask technique is a nice solution.  Check out this tutorial for details: http://html-tuts.com/flash-circular-progress-bar/

Scroll down to the "Create the Flash Circular Progress Bar with Mask" part; it will give you the result you want.

flash-circular-progress-bar-final.gif

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New Here ,
Feb 02, 2017 Feb 02, 2017

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just.emma​ This is a good tutorial, but how to round off the angles? I will continue to explore the possibilities of masks.

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