just.emma
Advocate
just.emma
Advocate
Activity
‎Jun 17, 2024
11:41 AM
This is very frustrating. On my end, even changes to text color and line height are not being pushed from the main comp to comps where it's being used with master properties, despite none of these being controllable within the properties panel.
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‎Sep 28, 2022
03:11 AM
Yes please!
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‎Sep 28, 2022
03:05 AM
Couldn't you use Toggle Hold Keyframe? Often, character animators work pose to pose with hold frames to avoid those issues. Here's a good video demonstrating this workflow: https://www.youtube.com/watch?v=3wwH1Vahu7M
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‎May 25, 2022
07:50 PM
1 Upvote
Doesn't work for me; the colors always end up washed out in Animate. To get the correct colors, I always have to switch to Emulate Illustrator 6.0 before importing (which makes the colors look wrong in Illustrator, but right when pasted in Animate). It's a hassle.
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‎May 25, 2022
01:42 PM
Ack, please disregard. I'm not sure why I wasn't seeing it before. I still wish the color-shifting bug could be fixed though.
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‎May 25, 2022
12:50 PM
For many years, there has been a bug when copying and pasting RGB vector artwork from Illustrator to Adobe Animate. The colors shift to appear very washed out, and the only fix has been to change the color settings to "Emulate Adobe® Illustrator® 6.0" in Illustrator before copying and pasting to Animate, or export to SVG first. In the latest version of Illustrator, the "Emulate Adobe® Illustrator® 6.0" option is gone. Is there any way to get it back, or to fix the washed out color bug another way? If not, the workflow from Illustrator to Animate becomes very inefficient. For reference: https://community.adobe.com/t5/animate-discussions/color-shift-from-illustrator-to-animate-cc-unless-saved-as-svg/td-p/10345420 https://community.adobe.com/t5/animate-discussions/copying-illustrator-shapes-into-animate-changes-colours/m-p/8713594
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‎May 25, 2022
12:37 PM
Still an issue in 2022, with this being the only workaround.
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‎Dec 13, 2017
10:10 AM
I inspected the source code, and it appears (like the OP) that you have not save/implemented the responsive publish settings. The responsive settings should be set to true, not false.
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‎Dec 13, 2017
09:00 AM
If you share an example link, we might be able to help troubleshoot.
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‎Dec 12, 2017
01:13 PM
That file is fine; it doesn't have the ExitApi script. The error must be from a different ad. I just checked that one using the Adwords HTML5 Validator to be sure, and it's fine.
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‎Dec 12, 2017
12:30 PM
Please make the links public. At the top right, click Get shareable link. Next to "Anyone with the link," click the Down arrow . Learn more about how others view, comment, or edit files. Copy and paste the link in an email or any place you want to share it.
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‎Dec 12, 2017
12:14 PM
Please use Google Drive, Box, or Dropbox to share the files.
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‎Dec 12, 2017
11:22 AM
If you send a link to your file I can take a look.
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‎Dec 12, 2017
11:09 AM
You already have the answer: If your HTML5 is from other tools, please remove the ExitApi script from the <head> section of your index.html file. <script src="https://tpc.googlesyndication.com/pagead/gadgets/html5/api/exitapi.js"></script> After removing this script tag, your entire ad will be clickable. You can leave the button but any click on the ad will take the user to the landing page. The script would be in the head of the HTML file, not in Animate. You might be using a HTML template that someone shared in these forums, so you could edit the template to remove the script, reimport it, and republish.
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‎Dec 10, 2017
10:42 AM
1 Upvote
Your friend actually needs to download the Flash Player projector to view the swf outside of a browser.
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‎Nov 16, 2017
07:10 AM
1 Upvote
Depending on what version of Animate CC you're using, it's either: File > Convert To > HTML5 Canvas or Commands > Convert AS3 to HTML5 Canvas document You can also type in "convert" in the Help menu to find it.
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‎Nov 14, 2017
09:18 PM
Have you tried reaching out to Dropbox support? Contact - Dropbox
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‎Sep 02, 2017
09:40 PM
2 Upvotes
Try adding stage.snapToPixelEnabled = true; to your actions.
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‎Aug 13, 2017
10:29 AM
I feel like it would make the most sense just to do that with pure HTML/CSS. You could use http://accordionslider.com/ to generate the code. (Note: this would not work in Animate, because Animate uses canvas, not CSS.)
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‎Aug 11, 2017
10:42 PM
3 Upvotes
In Publish Settings, just make sure the "Loop Timeline" box is checked.
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‎Aug 09, 2017
07:32 AM
It worked fine when I tested it: Dropbox - hover_test_iezqandarzulqarnaen
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‎Aug 08, 2017
09:28 PM
Since you're working in AS3, you should use: btnMain.btnSub_btn.addEventListener(MouseEvent.MOUSE_OVER, over); function over(event:MouseEvent):void { this.hover.gotoAndPlay("animate"); } If you were working in HTML5 Canvas (which is better long term since Adobe is discontinuing the Flash Player in the next few years), it would look like: stage.enableMouseOver(); this.btnMain.btnSub_btn.addEventListener("mouseover", over.bind(this)); function over() { this.hover.gotoAndPlay("animate"); } For future reference, from Animate you can go to Window > Code Snippets to find examples of simple scripts like these.
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‎Aug 08, 2017
09:14 PM
Can you share an example FLA file to help make it easier to troubleshoot?
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‎Jul 15, 2017
07:51 PM
For a banner ad, the easiest thing would be to use Google Web Designer instead of Animate CC. They have a Youtube component so you don't have to deal with any complex coding: The YouTube component - Google Web Designer Help
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‎Jul 09, 2017
08:11 AM
That part gets added in during trafficking. All you need to give them is a zipped folder with your HTML, JavaScript, and images. Do not include your source Fla file. You can test your banner here before sending out for trafficking to be sure there are no issues: HTML5 Validator
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‎Jul 08, 2017
04:13 PM
The looping script is separate from the HTML template and should stay on the end frame of your banner.
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‎Jul 08, 2017
04:13 PM
It seems like you're still using an old version of Animate since a lot of the code from newer versions is missing. If you go to Animate CC > About Animate, what version does it say you're using? It should look like this if you're using the latest release: Depending on which version of Animate you're using, the template would have different requirements to function properly.
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‎Jul 08, 2017
02:00 PM
The clickTag & border are both included in my template; you do not need to add them in Flash/Animate.
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‎Jul 08, 2017
12:40 PM
1 Upvote
If you have access to Animate CC 2017, you should just import my template which I posted earlier: Re: Creating a Flash Banner with Action Script 3 In Animate CC 2017, just go to Publish Settings > Advanced > Import New and import the template. You will not need to edit the HTML file; once you import the template, you can just republish your banner and it will have everything you need.
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‎Jul 08, 2017
11:03 AM
By the way, the issue with hosting the libraries locally is that it's going to make the file size way higher. I strongly recommend upgrading to a newer version of Animate CC if at all possible, so you can use the Google-hosted version as well as all kinds of other improvements. Otherwise, you might just have to do a static JPG or GIF banner depending on the file size limits that you're working with.
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