How to change frames within tween
I'm really new to Animate, and having trouble doing something which I think should be easy...
I have created a fleet of ships as a graphic symbol. I have the fleet moving around a map using a motion tween, all set up successfully.
Now I want the appearance of the graphic to change at certain specified times. Let's say there are three different graphic states (A, B and C) for the fleet that I want to switch between several times as the fleet moves about.
I would really like to simply draw A, B, and C in three successive frames within the graphic symbol, and use keyframes on the main stage to trigger shifts between those three states. On the main stage, I can set loop to "single frame" and I can choose the initial frame for the symbol, but I can't see how a subsequent keyframe in the tween can call up a different frame. Every time I try, it changes the graphic for the entire tween from the first frame, not just from the keyframe where I want the change to occur. From what I can tell on forums, it seems other people can do this successfully... though perhaps it can't be done within a tween?
I know this can be done by stepping it all out on a timeline within the symbol itself, but keeping that timeline in synch with everything else that is happening on the stage will be a nightmare.
Any thoughts?
I prefer to do this without coding, which I haven't really delved into yet... but happy to give it a try if that's the only way!
