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Participating Frequently
July 31, 2019
Answered

How to fix "Jumping" Tweens when using Layer Parenting?

  • July 31, 2019
  • 1 reply
  • 2301 views

I'm creating an animated face involving numerous layers parented to each other. Each layer makes up the face, nose, mouth, eyes, pupils, .etc. All the drawings are Graphics and I want them to move all at once, so I create my keyframes and move each part of the face to the place that I desire, and apply a Classic Motion Tween to all the layers. It seems to work at first, but for some reason by the time it gets to the last keyframe, all the parts of the face "Jump" to the last keyframe. It's as if the Clasic Motion Tween didn't track the first and last Keyframes properly. So in the end, I have a face that transitions from its initial keyframe and then suddenly cuts to the final keyframe. It's really annoying and I want to know if anyone ever experienced this or if there is a way to find out why it's happening and how to prevent it from doing that. Thanks.

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Correct answer n. tilcheff

Yeah, if it only happens with Parented Layers it must be a bug.

I've come across similar erratic behaviour when moving or Alt-dragging parented keyframes and have reported it a month or so ago.

Can you not nest the facial features inside the head rather than parenting them?

That's what we usually do.

Then you sync the head symbol and you do your facial animation inside the head.

1 reply

n. tilcheff
Brainiac
July 31, 2019

Hi mate,

This topic from two days ago may contain some relevant information Can't understand parenting in Animate

Layer Parenting is full of bugs and dead ends. At this stage it is not a production-ready feature.

If you un-parent and the tweens still 'jump' then you may need to learn more about symbol registration.

Good luck!

Nick - Character Designer and Animator, Flash user since 1998 | Member of the Flanimate Power Tools team - extensions for character animation
Participating Frequently
July 31, 2019

The face animation seems to break only with the pupils and brows. I read everything you sent me but it seems I've done everything correctly. None of the transformation points are altered throughout the tweens and the symbol registration should be good. My only guess is that this is a bug with Flash itself.

n. tilcheff
n. tilcheffCorrect answer
Brainiac
July 31, 2019

Yeah, if it only happens with Parented Layers it must be a bug.

I've come across similar erratic behaviour when moving or Alt-dragging parented keyframes and have reported it a month or so ago.

Can you not nest the facial features inside the head rather than parenting them?

That's what we usually do.

Then you sync the head symbol and you do your facial animation inside the head.

Nick - Character Designer and Animator, Flash user since 1998 | Member of the Flanimate Power Tools team - extensions for character animation