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Inspiring
July 18, 2019
Resuelto

How to Select Shapes Within a Shape Tween of a MOVIECLIP symbol

  • July 18, 2019
  • 1 respuesta
  • 916 visualizaciones

In between the starting frame and the end frame of a MOVIECLIP shape tween, I want to select the intermediate shapes in the timeline so I can copy them. The frame picker only works for graphic symbols. No selection tool works...

    Este tema ha sido cerrado para respuestas.
    Mejor respuesta de n. tilcheff

    Hi mate,

    What do the Movie Clip or the Frame Picker have to do with the whole thing?

    If I understand correctly you have two keyframes and a shape tween between those two.

    You want to copy one of the intermediate states of the shape to some other place.

    Convert that one frame to a keyframe and cut the frame; paste it somewhere else.

    If this is not what you want, please, explain further.

    1 respuesta

    n. tilcheff
    n. tilcheffRespuesta
    Legend
    July 18, 2019

    Hi mate,

    What do the Movie Clip or the Frame Picker have to do with the whole thing?

    If I understand correctly you have two keyframes and a shape tween between those two.

    You want to copy one of the intermediate states of the shape to some other place.

    Convert that one frame to a keyframe and cut the frame; paste it somewhere else.

    If this is not what you want, please, explain further.

    Nick - Character Designer and Animator, Flash user since 1998 | Member of the Flanimate Power Tools team - extensions for character animation
    Inspiring
    July 18, 2019

    https://forums.adobe.com/people/n.+tilcheff  wrote

    What do the Movie Clip or the Frame Picker have to do with the whole thing?

    I don't know, LOL, I would have thought a function called Frame Picker would help me out in this situation, but it is for graphic symbols only I guess?

    https://forums.adobe.com/people/n.+tilcheff  wrote

    Convert that one frame to a keyframe and cut the frame; paste it somewhere else.

    Bingo, that's exactly what I was after. Cheers!

    n. tilcheff
    Legend
    July 18, 2019

    Looking at your site makes me consider why should have stuck with 2D Animation as a field of study. It was one of my favorite courses back in high school and I was a bit of a wizard with Autodesk Animator (for Windows 95), though that program was already outdated by 5 years at that point. However, you could still do quite a lot with it; by adding layer upon layer upon layer you could create some deceptive illusions of complexity and I became extremely good at it. Then in my senior year, the computers were all updated and the software was switched up to 3ds Max which I never had enough time to grasp. But now I see your site and think of all the awesome stuff a person can do with less hassle!

    Never had a chance to consider digital animation for a post-secondary field of study; I was pressured into trying to get a BFA, which was a big waste of time and money. I should really have gone and done a 2 year program for content-creation at a digital arts college instead. I could have gotten into adobe, Flash, web-design, and 3D modeling/animation 15 years ago, and I always had way more interest in this stuff.

    I bookmarked all your pages for when I am finished with my current project, I"m already stoking the creative fires!


    Oh, those memories, mate!

    I remember when Autodesk Animator Studio came out! Was working at a multimedia company at the time and we primarily used Macromedia Director to create CD-ROM titles at the dawn of this whole era.

    I've even played with Animator Pro for DOS! Was the fastest thing ever on the 486 machines

    Been working mostly with Flash for over 20 years and in the last 10 have been involved in improving the UX and extending its capabilities as a character animation environment. It has a lot of potential and is usually more fun to use than many of the other competing packages.

    Lately the team that develops Animate have also been very keen to bring it back on track and make it more relevant to animators. There should be some positive developments in the next couple of years.

    I'm not a very prolific author and only write stuff that does not repeat other sources. Our goal with the EDAP Tools project is to improve animation by providing better tools and a theoretical framework that can help individual animators and studios achieve organic-looking results with digital cutouts.

    Animation can be much fun to make. It's never too late to enjoy it in small doses!

    NT

    Nick - Character Designer and Animator, Flash user since 1998 | Member of the Flanimate Power Tools team - extensions for character animation