Import my old animation from Flash to Animate CC (HTML5 Canvas)
I have an old animation made on Flash CS6 with a lot of filters and .gif sfx associated on the library, and also used a Vcam (AS2). I've tried to import it on a HTML5 Canvas on Animate CC. This is where things get really bad. The animation just gets sloppy, as I know most filters are not supported on a Canvas. Even worse, some movieclips won't even play properly (freezes on first frame), probably due to filters as well, I would assume.
My project goal is simple; I have a 'stop' on frame 1 with 3 buttons. Each button 'gotoAndPlays' a different animation (on lets say, Frame 2, 3 and 4), and when the animations ends, it goes back to Frame 1 (main timeline). Normally I would just make a movieclip for each animation, and at the end, rootPlay back to Frame 1.
Now, I've been working on a couple solutions;
- Tried to export the animation on a video format (H.264), as it would offer me the possibility to enhance the animation on After Effects for instance. The problem arises on the limitations on a Canvas and video. I can't even track video on the timeline like the old days. The Video Component does NOT meet my needs. I'm not even able to make the main movie go back to Frame1 with 'if($("#animation").ended==true). Or maybe I'm instantiating it wrong or something.
- Tried to export the animation on a .jpeg sequence so I could have timeline control and bypass all this headaches. But if I do this for a big project I'll have serious trouble on file size. So I don't even think this is a smart or viable solution on the long run.
So please, could someone which had this legacy problems, give me some lights on how to import old animations made on Flash, to a HTML5 Canvas without going overboard and work-around solutions?
