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Loading phenomenon when inserting keyframes

Explorer ,
Dec 16, 2021 Dec 16, 2021

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In a project that uses a lot of layers
Loading occurred when inserting a frame.


Even simply inserting blank keyframes from another layer causes long loading.
This is a phenomenon that did not exist in the previous version.
It seems to be an optimization problem.

 

It seems to be a problem after this update (2021.12.15), is there anyone experiencing the same problem as me?

 

Attach videos and files.

TOPICS
Error , Performance

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correct answers 1 Correct answer

Adobe Employee , Dec 19, 2021 Dec 19, 2021

Thanks. I have reported this issue internally. We will keep you posted once there is a fix for the same.

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Adobe Employee ,
Dec 17, 2021 Dec 17, 2021

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Hello,

 

Are you using Asset Warping/Modern Rigging in the scene?

 

Are you facing this in every file or just particular file. If it is specific to a file, can you please share the sample file with us to investigate on the issue you are facing? You can share file to abv@adobe.com

 

Please let us know.

 

Thanks,

Arvind B V

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Explorer ,
Dec 18, 2021 Dec 18, 2021

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Hello, I created a new project and tested it, all the project files have that problem.

The same happens whether the project file size is large or small.

 

Loading does not occur when inserting or deleting 'frames'.
This only happens when performing commands related to inserting 'keyframes'.

 

And if there are multiple parents on different layers
Loading felt a bit longer.


It's like every time a keyframe is inserted, it recalculates the parent of every layer.


Attach the video.

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Guru ,
Dec 18, 2021 Dec 18, 2021

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I can also observe the behaviour and it is only happening in AA 22.0.2 (tested on Windows 10) with even the simplest of files with no layer parenting or Advanced Layers on.

 

Clipboard-7.png

 

Nick - Character Designer and Animator, Flash user since 1998
Member of the Flanimate Power Tools team - extensions for character animation

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Adobe Employee ,
Dec 19, 2021 Dec 19, 2021

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Thanks. I have reported this issue internally. We will keep you posted once there is a fix for the same.

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