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Move multiple keyframes on stage at once

New Here ,
Mar 13, 2019 Mar 13, 2019

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Problem:

I'm having difficulty making it look like one of my characters is moving across a scene. I animated the legs and the character off screen, and all I want to do is drag the character from point A to point B in this scene. (Just to clarify, I animated the movement of a walk/crawl cycle, but the sprite itself is not moving anywhere.) The problem is, when I try to move it across the scene, I move all the frames. I also tried to make a motion tween between all the frames, since I usually get my desired effect that way, but it doesn't seem to work on multiple frames. I will post images of what I'm talking about below.

Frames:

Keyframes relate to moving parts

What they relate to:

1.

2.

3.

Scene and motion placements:

  //////////////////////////////////////////////////////////B///////////////////////////////////////////////////////////////////////A

                                                                           <---------------------Moving this way------------------

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correct answers 1 Correct answer

Guru , Mar 13, 2019 Mar 13, 2019

Hi mate,

1. Select all the layers that have your character animation, right-click and choose 'copy layers'

2. Create a new layer on top of all your stuff. There create a box (place-holder) and convert it to a graphic symbol [F8].

3. Double-click this new symbol to enter it. Paste the layers that you have just copied. Delete the layer of the place-holder box.

4. Go back to main Timeline and delete the character layers. You should now have one layer for background and one Graphic symbol that contains

...

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Community Expert ,
Mar 13, 2019 Mar 13, 2019

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your stationary creature with moving legs should be a movieclip (or graphic).  ie, copy its frames and paste into a movieclip or graphic symbol.

then tween an instance of your symbol across the stage from your start to end points.

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Guru ,
Mar 13, 2019 Mar 13, 2019

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Hi mate,

1. Select all the layers that have your character animation, right-click and choose 'copy layers'

2. Create a new layer on top of all your stuff. There create a box (place-holder) and convert it to a graphic symbol [F8].

3. Double-click this new symbol to enter it. Paste the layers that you have just copied. Delete the layer of the place-holder box.

4. Go back to main Timeline and delete the character layers. You should now have one layer for background and one Graphic symbol that contains your walk. Make sure that this symbol is set to 'Loop'.

You can now tween your character across the stage using a Classic tween.

Note: inside this Symbol container you only need one cycle for your walk, i.e. no need to repeat more than two steps since the container is set to 'loop'.

Hope this helps!

Nick - Character Designer and Animator, Flash user since 1998
Member of the Flanimate Power Tools team - extensions for character animation

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New Here ,
Mar 14, 2019 Mar 14, 2019

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Yes! Thank you! this is exactly what I wanted!

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