• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Movie Clip Symbol not looping video, and no audio

Explorer ,
Jun 15, 2022 Jun 15, 2022

Copy link to clipboard

Copied

Hey guys

 

As per the title, I've got a video set as a background using the Movie Clip symbol and I've followed every tutorial I can find, but it's not looping plus there's no audio.  Nothing I can find online explains this.  Anyone have any suggestions please?

 

Many thanks!

 

Chris

Views

322

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Community Expert , Jun 18, 2022 Jun 18, 2022

if you mean flvplayback component, assign it an instance name (eg, flv_pb) and use:

 

import fl.video.VideoEvent;
flv_pb.autoRewind = true;
flv_pb.addEventListener(fl.video.VideoEvent.AUTO_REWOUND,rewoundF);

function rewoundF(e:fl.video.VideoEvent){
flv_pb.seek(0);
flv_pb.play();
}

Votes

Translate

Translate
Community Expert ,
Jun 16, 2022 Jun 16, 2022

Copy link to clipboard

Copied

your movieclip needs to have the video added to its (the movieclip) timeline, or use a video component that's set to loop.  then you have to use control > test > ...

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Jun 18, 2022 Jun 18, 2022

Copy link to clipboard

Copied

Hi kglad

 

Thank you for your reply.  I don't know if this helps, but the only way I could get a MP4 video clip into this project was as a Video Component.  Does this change anything?

 

Many thanks

 

Chris

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Jun 18, 2022 Jun 18, 2022

Copy link to clipboard

Copied

if you mean flvplayback component, assign it an instance name (eg, flv_pb) and use:

 

import fl.video.VideoEvent;
flv_pb.autoRewind = true;
flv_pb.addEventListener(fl.video.VideoEvent.AUTO_REWOUND,rewoundF);

function rewoundF(e:fl.video.VideoEvent){
flv_pb.seek(0);
flv_pb.play();
}

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Jun 18, 2022 Jun 18, 2022

Copy link to clipboard

Copied

That worked, thank you so much!

 

Do you have any tips on how to get the audio from that video to sound? It's still silent.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Jun 18, 2022 Jun 18, 2022

Copy link to clipboard

Copied

is your computer volume set to an audible level?

does the sound play when you test the video from your file system (in your default player)?

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Jun 18, 2022 Jun 18, 2022

Copy link to clipboard

Copied

Yes, it just wouldn't play from within the Animate Project or a test preview

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Jun 18, 2022 Jun 18, 2022

Copy link to clipboard

Copied

Ah it would seem my audio is out of sync with my method

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Jun 18, 2022 Jun 18, 2022

Copy link to clipboard

Copied

does the video (when tested from your file syste,) include sound?

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Jun 18, 2022 Jun 18, 2022

Copy link to clipboard

Copied

Yes audio was embedded in the file. If I play the video outside of Animate (i.e. through Finder) the sound is present.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Jun 18, 2022 Jun 18, 2022

Copy link to clipboard

Copied

open the video in adobe media encoder and resave it to see if you can then import into animate without problem.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Jun 18, 2022 Jun 18, 2022

Copy link to clipboard

Copied

Thank you KGLad, what format should I export it as? It was originally MP4

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Jun 18, 2022 Jun 18, 2022

Copy link to clipboard

Copied

Well the good news is, I do have audio from the video file now! The bad news is, whenever I click on a button that has sound attached to it, I get digital distortion, all sound stops, and the video starts from the beginning without audio

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Jun 18, 2022 Jun 18, 2022

Copy link to clipboard

Copied

Actually I might have this, I added the audio separately as a sound event and told it to loop.

 

Thank you again for all your help!

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Jun 18, 2022 Jun 18, 2022

Copy link to clipboard

Copied

Wait, there was a random keyframe that shouldn't have been there. Everything's working now.

 

Again BIG thanks to you kglad, you have really helped me immensely and I am grateful 😄

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Jun 18, 2022 Jun 18, 2022

Copy link to clipboard

Copied

you're welcome 

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Jun 22, 2022 Jun 22, 2022

Copy link to clipboard

Copied

Hey KGLad

 

I wonder if you can help me.  I've added a second video to my project in the same manner as before, and I used your script again ...

 

quote

import fl.video.VideoEvent;
RadarMov.autoRewind = true;
RadarMov.addEventListener(fl.video.VideoEvent.AUTO_REWOUND,rewoundF);

function rewoundF(e:fl.video.VideoEvent){
RadarMov.seek(0);
RadarMov.play();
}


By @kglad

 

Only this time I'm getting an error.

 

"1021: Duplicate function definition."

 

What can I do?

 

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Jun 23, 2022 Jun 23, 2022

Copy link to clipboard

Copied

LATEST

if you want to control both, you have to give them different instance names (in the control panel) and in the code, eg flv_pb1 and flv_pb2.  then you could use the same function to control them, if you wanted:

 

import fl.video.VideoEvent;
flv_pb1.autoRewind = true;
flv_pb1.addEventListener(fl.video.VideoEvent.AUTO_REWOUND,rewoundF);

flv_pb2.autoRewind = true;
flv_pb2.addEventListener(fl.video.VideoEvent.AUTO_REWOUND,rewoundF);

function rewoundF(e:fl.video.VideoEvent){
e.currentTarget.seek(0);
e.currentTarget.play();
}

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines