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I'm working with the new 2022 Asset Warp tool. Is there a way to lock the bone length? To me, the big plus of having bones instead of only points to move is the ability to use them to contrain the motion, but I can't find any setting options that do so. Am I missing something or are the bones just points with slightly more control? Thanks!
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If you click and drag the bone (not the pin) you can rotate it without affecting length. Another option is adjusting the rotation angle from the properties panel.
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This may be a bug, but when I click and rotate using just the bone, it slowly shortens and breaks the rest of the mesh.
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It is indeed a bug. Use it sparingly until Adobe can fix it.
https://community.adobe.com/t5/animate-discussions/bugs-with-the-new-asset-warp-tool/m-p/12595068
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Thanks! I'd missed that. Looks like no bones for me until that gets fixed.
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Thanks for reporting the bug. We are already looking into this.