For native mobile games development Animate + Air is arguably an outdated proposition for a newbie to learn at this point, with too many uncertainties.
Adobe no longer supports Air, and Google requires 64bit apps by August 1st, which the current (free) version of Air does not support. Harman has taken over the development of the Air runtime/SDK, but has already stated the updated runtime (supporting 64bit) will cost money.
Another option is to export to html5 from Animate, and convert to a mobile app using Cordova or PhoneGap, for example. Although, as Joseph mentioned, good Javascript programming skills are required to develop a game in Animate.
A number of game creation options exist which do not require (manual) coding:
- GDevelop (free, open source)
- Construct (commercial, subscription)
- Clickteam Fusion (commercial, license)
- Unity with PlayMaker plugin (Unity is free, PlayMaker is not)
All of these export games to the web (browser games), Android, iOS, Windows, Mac, and Linux. And all four are actively developed and supported. And many online tutorials as well.
Animate can still be used to generate assets and graphics for use in these game development environments, of course.