Puzzle game in adobe animate
Hello! i am making a puzzle game for school that is due today. I need to make a three level puzzle game. Each level has 12 objects, 6 objects being the puzzles themselfs and the other 6 drop zones. The code that is below only works for one level. I changed the item names and put the code into the second frame. The game doesnt let the player click on the puzzles and im not sure where the problem lays.
import flash.events.MouseEvent;
import flash.events.Event;
stop();
var count:Number=0;
stage.addEventListener (Event.ENTER_FRAME,PuzzleLoop);
function PuzzleLoop(e:Event):void
{
if (count >=6)
{
stage.removeEventListener(Event.ENTER_FRAME, PuzzleLoop);
item1_mc.visible= false;
item2_mc.visible= false;
item3_mc.visible= false;
item4_mc.visible= false;
item5_mc.visible= false;
item5_mc.visible= false;
gotoAndStop(2);
}
}
var orig1X:Number=item1_mc.x;
var orig1Y:Number=item1_mc.y;
var orig2X:Number=item2_mc.x;
var orig2Y:Number=item2_mc.y;
var orig3X:Number=item3_mc.x;
var orig3Y:Number=item3_mc.y;
var orig4X:Number=item4_mc.x;
var orig4Y:Number=item4_mc.y;
var orig5X:Number=item5_mc.x;
var orig5Y:Number=item5_mc.y;
var orig6X:Number=item6_mc.x;
var orig6Y:Number=item6_mc.y;
item1_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragTheObject);
item1_mc.addEventListener(MouseEvent.MOUSE_UP, item1Release);
item2_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragTheObject);
item2_mc.addEventListener(MouseEvent.MOUSE_UP, item2Release);
item3_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragTheObject);
item3_mc.addEventListener(MouseEvent.MOUSE_UP, item3Release);
item4_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragTheObject);
item4_mc.addEventListener(MouseEvent.MOUSE_UP, item4Release);
item5_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragTheObject);
item5_mc.addEventListener(MouseEvent.MOUSE_UP, item5Release);
item6_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragTheObject);
item6_mc.addEventListener(MouseEvent.MOUSE_UP, item6Release);
item1_mc.buttonMode=true;
item2_mc.buttonMode=true;
item3_mc.buttonMode=true;
item4_mc.buttonMode=true;
item5_mc.buttonMode=true;
item6_mc.buttonMode=true;
function dragTheObject(event:MouseEvent):void {
var item:MovieClip=MovieClip(event.target);
item.startDrag();
var topPos:uint=this.numChildren-1;
this.setChildIndex(item, topPos);
}
function item1Release(event:MouseEvent):void {
var item:MovieClip=MovieClip(event.target);
item.stopDrag();
if (dropZone1_mc.hitTestPoint(item.x,item.y)) {
item.x=dropZone1_mc.x;
item.y=dropZone1_mc.y;
item1_mc.buttonMode=false;
item1_mc.removeEventListener( MouseEvent.MOUSE_DOWN, dragTheObject );
count++;
}
else {
item.x=orig1X;
item.y=orig1Y;
}}
function item2Release(event:MouseEvent):void {
var item:MovieClip=MovieClip(event.target);
item.stopDrag();
if (dropZone2_mc.hitTestPoint(item.x,item.y)) {
item.x=dropZone2_mc.x;
item.y=dropZone2_mc.y;
item2_mc.buttonMode=false;
item2_mc.removeEventListener( MouseEvent.MOUSE_DOWN, dragTheObject );
count++;
}
else {
item.x=orig2X;
item.y=orig2Y;
}}
function item3Release(event:MouseEvent):void {
var item:MovieClip=MovieClip(event.target);
item.stopDrag();
if (dropZone3_mc.hitTestPoint(item.x,item.y)) {
item.x=dropZone3_mc.x;
item.y=dropZone3_mc.y;
item3_mc.buttonMode=false;
item3_mc.removeEventListener( MouseEvent.MOUSE_DOWN, dragTheObject );
count++;
} else {
item.x=orig3X;
item.y=orig3Y;
}}
function item4Release(event:MouseEvent):void {
var item:MovieClip=MovieClip(event.target);
item.stopDrag();
if (dropZone4_mc.hitTestPoint(item.x,item.y)) {
item.x=dropZone4_mc.x;
item.y=dropZone4_mc.y;
item4_mc.buttonMode=false;
item4_mc.removeEventListener( MouseEvent.MOUSE_DOWN, dragTheObject );
count++;
}
else {
item.x=orig4X;
item.y=orig4Y;
}}
function item5Release(event:MouseEvent):void {
var item:MovieClip=MovieClip(event.target);
item.stopDrag();
if (dropZone5_mc.hitTestPoint(item.x,item.y)) {
item.x=dropZone5_mc.x;
item.y=dropZone5_mc.y;
item5_mc.buttonMode=false;
item5_mc.removeEventListener( MouseEvent.MOUSE_DOWN, dragTheObject );
count++;
} else {
item.x=orig5X;
item.y=orig5Y;
}}
function item6Release(event:MouseEvent):void {
var item:MovieClip=MovieClip(event.target);
item.stopDrag();
if (dropZone6_mc.hitTestPoint(item.x,item.y)) {
item.x=dropZone6_mc.x;
item.y=dropZone6_mc.y;
item6_mc.buttonMode=false;
item6_mc.removeEventListener( MouseEvent.MOUSE_DOWN, dragTheObject );
count++;
}
else {
item.x=orig6X;
item.y=orig6Y;
}}
function checkAnswers(event:MouseEvent):void {
if (dropZone1_mc.hitTestPoint(item1_mc.x,item1_mc.y) &&
dropZone2_mc.hitTestPoint(item2_mc.x,item2_mc.y) &&
dropZone3_mc.hitTestPoint(item3_mc.x,item3_mc.y) &&
dropZone4_mc.hitTestPoint(item4_mc.x,item4_mc.y) &&
dropZone5_mc.hitTestPoint(item5_mc.x,item5_mc.y) &&
dropZone6_mc.hitTestPoint(item6_mc.x,item6_mc.y)) {
if (count >=3)
{
gotoAndStop(2);
}
} else {
}}
function itemRelease(event:MouseEvent):void {
var thisItem:MovieClip = MovieClip(event.target);
thisItem.stopDrag();
if (dropZone1_mc.hitTestPoint(thisItem.x,thisItem.y)) {
thisItem.x = dropZone1_mc.x;
thisItem.y = dropZone1_mc.y;
}
else if (dropZone2_mc.hitTestPoint(thisItem.x,thisItem.y)) {
thisItem.x = dropZone2_mc.x;
thisItem.y = dropZone2_mc.y;
}
else if (dropZone3_mc.hitTestPoint(thisItem.x,thisItem.y)) {
thisItem.x = dropZone3_mc.x;
thisItem.y = dropZone3_mc.y;
}
else if (dropZone4_mc.hitTestPoint(thisItem.x,thisItem.y)) {
thisItem.x = dropZone4_mc.x;
thisItem.y = dropZone4_mc.y;
}
else if (dropZone5_mc.hitTestPoint(thisItem.x,thisItem.y)) {
thisItem.x = dropZone5_mc.x;
thisItem.y = dropZone5_mc.y;
}
else if (dropZone6_mc.hitTestPoint(thisItem.x,thisItem.y)) {
thisItem.x = dropZone6_mc.x;
thisItem.y = dropZone6_mc.y;
}
else if (thisItem==item1_mc) {
event.target.x = orig1X;
event.target.y = orig1Y;
}
else if (thisItem==item2_mc) {
event.target.x = orig2X;
event.target.y = orig2Y;
}
else if (thisItem==item3_mc) {
event.target.x = orig3X;
event.target.y = orig3Y;
}
else if (thisItem==item4_mc) {
event.target.x = orig4X;
event.target.y = orig4Y;
}
else if (thisItem==item5_mc) {
event.target.x = orig5X;
event.target.y = orig5Y;
}
else {
event.target.x = orig6X;
event.target.y = orig6Y;
}}
