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Scaling an armature layer

New Here ,
May 31, 2022 May 31, 2022

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Hello,

New to animate.  I rigged characters using the bone tool.  In my first scene, I want to zoom in on the characters, so I tried scaling them up.  This however seems to affect the scale throughout the entire timeline.  I guess you can't tween these layers, and adding "poses" doesn't seem to work either.

Is there something I am missing?

Thanks,

Stu

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Community Expert ,
Jun 01, 2022 Jun 01, 2022

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Yeah the Bone tool can reveal more issues than solutions but you do have options:
1. Use the Camera tool to zoom and pan.
2. Copy Frames > Paste Frames of your armature into a new Graphic Symbol and place an istance of that on the stage in a new layer. Then scale the symbol. That should work. I don't actually use the Bone tool so I'd have to test, but in theory, that should work.


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New Here ,
Jun 01, 2022 Jun 01, 2022

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Thanks for the advice.  How do you animate caharacters, if you animate them? Parenting?

Thanks

Stu

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Community Expert ,
Jun 02, 2022 Jun 02, 2022

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I would use Layer Parenting yes but even better is a 3rd party tool called Flanimate Power Tools. Really smart and powerful IK and FK system built for Flash/Animate:
https://flash-powertools.com/
You might benefit from a 30min video where I explain it and show how to use it...
https://www.youtube.com/watch?v=d2WZFDatO6c

 


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