Scripting the import of a moviefile (for animation-reference)
For an animated movie production I have to prepare 200+ Animate-projects. I want to do this automatically by using python
to process a list of scenes and then passing all the arguments to a function (with "fl.runScript(functionname, arguments etc...))
So far this all works, but what I cannot figure out is how to use the fljs-scriptlanguage to import a moviefile and place it on the timeline,
So that an animator can use this storyboard-moviefile as a reference.
I was thinking that something like this should work:
var doc = fl.getDocumentDOM();
var libIndex = doc.library.library.findItemIndex("Sq080_sc210_sh020_animatic_v001");
var myLibItem = doc.library.items[libIndex];
fl.getDocumentDOM().getTimeline().layers[0].frames[0].element[0].libraryItem = myLibItem;
.. but i gives the error: "fl.getDocumentDOM().getTimeline().layers[0].frames[0].element[0] is undefined", which sounds logical.
..because the stage is empty(contains no elements)
How can I add an element to a frame(scriptwise) for linking it to my LibraryItem?
I searched all the contents of:
Adobe Flash Professional * Extending Adobe Flash Professional
But couldn't find anything.
Does anyone have the answer?
