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Participating Frequently
January 17, 2024
Question

Synchronize multiple characters so they all do the same movements

  • January 17, 2024
  • 2 replies
  • 2284 views

Hey!

I am doing a simple 2D animation in Animate and, in this particular video I have what amounts to backup dancers. I'd like to synchronize their movements and am wondering if there is a simple way to do this. I have animated one character, and then copied the character (all the layers that make up the character) to create a clone.

 

Now the clone is directly on top of the original. I tried moving clone to one side, but this only affects the frame I'm on, so once the frame passes to the next keyframe, the clone returns to its first position, beneath the original.

I tried selecting the entire timeline, and moving the clone to the side, but that didn't work either. Anyone have a good way to do this? Thanks!

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    2 replies

    Vladin M. Mitov
    Inspiring
    January 17, 2024

    You need to turn on Edit Multiple Frames and then select the entire layers of the cloned animation
    in order to move it to another position on the stage.


    - Vlad: UX and graphic design, Flash user since 1998Member of Flanimate Power Tools team - extensions for character animation
    kglad
    Braniac
    January 17, 2024

    drag layers to change the layer's depth on stage.

    if you use graphic symbols, not movieclips you don't need to copy and paste layers from your symbols to the main timeline.

    Participating Frequently
    January 17, 2024

    Thanks! Not sure I understand though. Each body part is a separate symbol. So, I selected all the body parts (they are in a folder) and copied them. Then I selected the clone and dragged it away from the original, but that only moves the clone for the key frame selected, not the entire timeline. Thanks again.

    Participating Frequently
    January 18, 2024

    The proper way of doing this is to put your dance animation (all the layers which define one character) inside a graphic symbol (container) and have as many instances of your character on stage as you need.

    If there are differences in design you can create duplicates, but still all animation should be done inside those containers, which you can easily reposition, rescale and tint, or even offset with one-two frames to achieve a more organic-looking final result.

     

    https://flash-powertools.com/keeping-cycles-flexible-for-easy-re-timing-by-using-service-frame-and-working-two-levels-deep/

     


    Worked like a charm you are the best! Thank you!

     

    Would you recommend turning the original dancer into a symbol after I animate it the whole way through, or does my order of operations not matter?