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Inspiring
December 3, 2016
Answered

Unable to install the application on iOS Simulator

  • December 3, 2016
  • 4 replies
  • 5438 views

Hi, I have a very simple app that I'm making in Animate CC (16.0.0.112) and using AIR to publish to iOS. I also have Xcode 8.1 (8B62) with the iPhone Simulator 10.1.

The SDK path in the AIR for iOS Settings is set to:

/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk

Also the test movie set to the iOS simulator and the xcode simulator is open, but when I run the app I get an error "Unable to install the application on iOS Simulator".

I've tried AIR versions (23, 24.148 and 24.177) all with no luck.

Any help would be much appreciated.

This topic has been closed for replies.
Correct answer conormn01

Building to the iOS simulator from inside Animate is now working, but changing devices is not possible, making the feature fairly pointless in that instance.

From the AIR team:

Thanks for reporting this issue. Just to clarify, Animate launches default simulator always so changing the device is not possible. Can you please specify the steps to reproduce the issue so that we can investigate further. Thanks, Adobe AIR Team

4 replies

conormn01AuthorCorrect answer
Inspiring
February 9, 2017

Building to the iOS simulator from inside Animate is now working, but changing devices is not possible, making the feature fairly pointless in that instance.

From the AIR team:

Thanks for reporting this issue. Just to clarify, Animate launches default simulator always so changing the device is not possible. Can you please specify the steps to reproduce the issue so that we can investigate further. Thanks, Adobe AIR Team

conormn01Author
Inspiring
February 9, 2017

I submitted an Animate/AIR feature request to be able to select the iOS device from inside of Animate. If it's possible to target a specific device from a terminal command, I'm not sure why it's not possible to tie that to Animate CC.

Participating Frequently
June 4, 2017

It looks like Adobe Animate is getting ready to die as far as making apps for iOS. Simulator hasn't worked for years, now it is selective. Pay Apple for some assistance Adobe. Animate doesn't fit the Product Description.

romans21063293
New Participant
January 24, 2017

Perhaps if we all vote on the bug, they would up the priority of this bug? You can vote here: Tracker

natural_criticB837
Brainiac
February 3, 2017
conormn01Author
Inspiring
February 3, 2017

Hi reb0rn,

I have an app with a sound loop now showing up in the iOS simulator (YAY!!!), but when I change the device in the iOS simulator, let it load up and try exporting the app from Animate again it doesn't show up. Even though the app doesn't show in the simulator and remains on the home screen, the audio loop does play in the background and continues to play even if I quit Animate and the iOS simulator.

So not sure what's going on. I can consistently get it working correctly for the first instance, but not when changing the devices, which is the point of the simulator.

Can you or anyone replicate this or get an app to show up after switching devices?

Participating Frequently
January 2, 2017

I'm having the same issue here.  After trying all the solutions I've found on the forums, I'm still getting the same error:

"Warning: The path to platform sdk should end with iPhoneOSx.x or iPhoneSimulatorx.x format to avoid any unintended behavior.

Provisioning profile not specified."

I have Xcode 8.2.1 and the latest version of adobe air (Air 24) with Flex Builder 4.7.

Participating Frequently
January 4, 2017

Tried the new AIR24 - Control, test movie - on iOS Simulator = Adobe Animate: Unable to install the application on iOS Simulator.

It will though publish to an iOS device, just not compatible with Apple iOS simulator with all the different device setups.

This has been out of action for a long time Adobe. Perhaps you could pay Apple to fix it and keep you in the loop.

kglad
Community Expert
December 3, 2016

did you use finder to confirm that path/name?

in particular, make sure the file name needs no version number.

conormn01Author
Inspiring
December 3, 2016

Hi kglad!

I used the file browser in the AIR general settings window, which should link correctly?

Not sure what you mean with "the file name needs no version number". In the iPhoneSimulator.platform folder there's the SDK folder and an alias of that folder with a "10.1" at the end. Image attached. I've tried linking to both, but neither work.

Colin Holgate
Inspiring
December 4, 2016

Awesome! Thanks so much!! I've lost two teeth already banging head against wall


I found this topic from a while ago:

Flash CC unable to install app on ios 7.1 simulator update

In that case it was something the AIR team had to fix, maybe the same is true again.