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Hi, I have a very simple app that I'm making in Animate CC (16.0.0.112) and using AIR to publish to iOS. I also have Xcode 8.1 (8B62) with the iPhone Simulator 10.1.
The SDK path in the AIR for iOS Settings is set to:
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk
Also the test movie set to the iOS simulator and the xcode simulator is open, but when I run the app I get an error "Unable to install the application on iOS Simulator".
I've tried AIR versions (23, 24.148 and 24.177) all with no luck.
Any help would be much appreciated.
Building to the iOS simulator from inside Animate is now working, but changing devices is not possible, making the feature fairly pointless in that instance.
From the AIR team:
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Ah, that's great that it's working that way.
Building straight from Animate CC isn't working correctly. Hopefully it's an easy fix.
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Building to the iOS simulator from inside Animate is now working, but changing devices is not possible, making the feature fairly pointless in that instance.
From the AIR team:
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I submitted an Animate/AIR feature request to be able to select the iOS device from inside of Animate. If it's possible to target a specific device from a terminal command, I'm not sure why it's not possible to tie that to Animate CC.
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It looks like Adobe Animate is getting ready to die as far as making apps for iOS. Simulator hasn't worked for years, now it is selective. Pay Apple for some assistance Adobe. Animate doesn't fit the Product Description.