Unexpected stroke scaling inside clips using Animate CC 2020
Hi,
I'm a long time Flash user but haven't used it in about 5 years. I've come back to it now and so have just downloaded the latest Adobe Animate CC 2020 trial and am playing around with it. I'm loving a lot of the new features like the camera and layer depth and parenting.
BUT
What's going on with stroke widths? It's a bit hard to explain so I've recorded a video:
https://www.loom.com/share/526c4fc551d143bd8087bfac5d703c20
If the stroke scale is set to 'Normal', the symbol behaves, for the most part, as expected. When you zoom on the stage or camera, or scale the clip proportionally, the strokes scale proportionatlely. However, if I just want to scale an arm symbol along one axis, for example, the whole stroke scales.
Doing some digging, I can see that I could set the scaling to horizontal. But then I would never be able to stretch the arm in the vertical axis without the artowk stroke width increasing. You can see the problem because it means that different parts of the rig will have different stroke widths over the course of the animation (note the differing thicknesses of the stretched sleeve to the hand) or limit me in not being able to squash and stretch limbs - one of the major principles of successful animation!
The solution online seems to be to set the scaling of the stroke to 'None'. BUT then strokes don't scale at all in any scenario, whether zooming in on the stage or zooming or out using the camera; they stay at a fixed width. Which is an even less desirable solution!
Am I missing something? Because this seems pretty obvious but I can't find a setting in preferences or anywhere to get this working as expected.
I'm not harking back to the 'good old days' but rather trying to find the solution to a problem now when animating in this program using a character using strokes for outlines.
The other solution which is an obvious but undesirable fix is just to not use strokes as outlines for my character - outline everything using the brush tool. However, this is not a good solution because it is a lot more work, introduces the management of a lot more verticies, and it precludes you from being able to change line thicknesses for a whole character as the scene demands it, e.g. for far away or closeup shots, with other characters or scenes etc
If any one can help point me in the right direction I'd be really grateful!
Many thanks.
