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Inspiring
December 9, 2017
Answered

.Wav from Audition not playing in Animate

  • December 9, 2017
  • 3 replies
  • 3971 views

I've searched the forums and found a similar question but the solution didn't worked for me.

When I save a .wav file from Audition then import it into Animate, either the library or stage, it imports but with no audio (just a straight blank line). I saved with another file format in Auditon (tried .au and mp3) and it imports and plays fine, but not PCM WAV (.wav).

I unchecked the "include metadata" checkbox when saving in Audition but it still doesn't work. (that was the solution from the similar question I found searching the forum)

I'm planning on publishing a video next week and want the highest quality audio available, all help is much appreciated.

Thanks.

    This topic has been closed for replies.
    Correct answer Colin Holgate

    Make sure to use 16 bit audio, and not 24 or 32 bit. Also, using 44.1 kHz will help with sound synching.

    As you are making a video, make sure that the FLA type is ActionScript 3.0. With those you can set the synch of the sound to Stream, and it will make the animation keep up with the sound, and you'll be able to scrub the timeline and hear the sound at that point.

    If you have done HTML5 Canvas you can only do Event sound synch, and would have to play the sound from the start every time. You can convert between the two types, with File/Convert To/.

    3 replies

    New Participant
    January 23, 2018

    I'm having the same problem as the original post, but my audio is already in 16 bit.

    Colin Holgate
    Inspiring
    January 23, 2018

    Can you post a sound online that causes a problem, for us to try? Or an FLA that already has the sound in it.

    Asymetrical
    Community Expert
    December 9, 2017

    Also if you export your audio in Audition with Markers and Metadata that will sometimes cause the audio to come in silent as well. Simply turn off that option when you export and the audio comes in fine.

    Colin Holgate
    Colin HolgateCorrect answer
    Inspiring
    December 9, 2017

    Make sure to use 16 bit audio, and not 24 or 32 bit. Also, using 44.1 kHz will help with sound synching.

    As you are making a video, make sure that the FLA type is ActionScript 3.0. With those you can set the synch of the sound to Stream, and it will make the animation keep up with the sound, and you'll be able to scrub the timeline and hear the sound at that point.

    If you have done HTML5 Canvas you can only do Event sound synch, and would have to play the sound from the start every time. You can convert between the two types, with File/Convert To/.

    Inspiring
    December 9, 2017

    Yeah I was using 32 bit, I changed it to 16 bit as you suggested and it worked, but the sound quality is noticeably poor.

    I suppose I'll have to not use wav in Animate or use the lower quality for timing animations and combine the higher quality audio with the .fla in Premiere. If you have any suggestions on using high quality audio with Animate that's easier than that I'm open to recommendations. Thanks a lot for you help.

    Brainiac
    December 9, 2017

    16-bit is what CDs use. If your 16-bit WAV files sound poor, then you've done something wrong in converting them. Or all CDs sound poor to you, is also a possibility.