what is the ActionScript solution for "resolve library confict" dialog box in as3 code
this is a extension of the post " How do make animate cc assemble a avatar in memory - Adobe Community - 14189269" but we didn't quite hit the solutton i was looking for., so so close but we hit the
same stopping point i did!
recap:
you hit the solution i used in the sense of connecting the files and
i figured id try a more direct post on the issue as the script for renaming the library from Solved: Re: how do i add a shortcut to this properties box - Adobe Community - 14189238 has now got everything
at the finish line swo i can look at a lot fo this art and make sure its actually aligned correctly.as some of the art files looked damaged as the hat was no where its head...
looking to to code a simple frotnend to allow the files to be viewed by
a non content creator or for a video highlighting was found, not having to the dance we know about for one file after another. picxture a 100 mb folder of these coming to you, thats not time effective!
in the original game their was a drag and drop box for this and showed your invintory and i get this impression that one loader is all i need it also wrote to a sql servver your selections.
either way the loader i want to make would do this: (dropdown boxes)
color and species
shirt
pants
coat
etc.
SOlutions tried so far:
in my flash books ive found solutions for getting for instance a item off the stage by as3 , but not how to you "remove and clear" the as3 name so the new files can come in(the files all have the same as3 name fo each piece, thats how they are combining on the stage under "name"
. keep in mind this old old dead games files are extensive and simply renaming the as3 names isn't likely to work. i also think this was using the as3 flex loader as that had a option to load a single symbol from a swf if im not mistaken.
other solutions ive tried:
under adobe flex(now apache flex) :
embed command with the symbol ONLY
note: does not work under normal loader...
splitting the files with jpexs and loading them as separate swfs for each piece and loading them
on a layer on the wireframe....
works but theirs way too many files here to do this....
loading in html5...
uh...they make siezure medications for a reason, they looked like they needed it
had severe animation problems....the animation looked in need of medcial attention.
depth of this problem:
i was able to recreate 66 of the 400 colors using find and replace colors and the rough raseter art as a color guide., 2 minutes per file by that method. , 99 if the later avatars are found.
a few mb of the clothes were found publically accessable (hundreds of files actually as some are 2kb in size, largest is 126kb). is suspect much more is out thera and a bit terrified of that already as it took two weeks to sort a 2mb file set into the basic types(shirts, pants, handhelds, etc)
this can't be the first time this sort of solution has come been used in a game.

. Also some of the mini games actually NEED the avatar to load and this is going to to come up which is why im trying to not mess with how they did it. These things were never easy to view outside game and well, id like to fix that..
