Why does moving a bone symbol with .x = newx only moves the root bitmap ??
Hi !
I've started using bones to animate a toon like character with a very simple armature.
This toon was created inside a MovieClip Symbol, which I can instantiate in my scene etc.
I can call start/stopDrag() and everything works fine.
But, when I try to move it by program (once the drag is finished, I need to "snap" it or move
it myself) the only thing that moves is the torso, which is the root bone's bitmap.
I do something like :
myToon.x = newx;
myToon.y = newy;
I tried using a transform matrix but I get the same result...
I don't understand what is happening there. Should I inject a motionTween on the root bone ?
here's what it looks like :
my toon Symbol with armature :

I imported a bitmap, lasso'd each part (why no rectangular selection tool ? beats me) and converted them to Symbols. Then I built the armature.
Using it as a symbol works fine with things like adding to the scene, dragging etc.
But as soon as I want to move it myself by program, this happens :

thanks for your help ! ![]()
(PS moved from general to AS3).
